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Critical Effects: Critiques Wanted
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<blockquote data-quote="Lord Vangarel" data-source="post: 32425" data-attributes="member: 223"><p><strong>I really like it, but . . .</strong></p><p></p><p>Hi DnDChick</p><p></p><p>I think your rules have real potential but two questions:</p><p></p><p>On determining hit location why not use a reversed standard size modifier from the SRD, so a Tiny creature gets a -8 on the d20 hit location roll and also apply the large creatures mod to the roll so a Tiny attempting to hit a medium creature would have a -8 modifier but against a colossal creature would have a -16 on the location roll.</p><p></p><p>The second question is slightly more complicated, one of the things I grew to dislike in the 2nd Edition criticals from the C&T book was the randomness. This was shown when a 13th level fighter with full hit points had a leg torn off by a skeleton wielding a longspear and died. Couldn't you replace the d20 severity roll with a roll matched against the current hit points as a percentage. So, for example, if the severity is less than 10% of the current hit points you get a minor effect, and so on. This way you still get the descriptive flavour but the chances of killing an relatively unhurt higher level character by a fluke are removed.</p><p></p><p>I plan on suggesting to my group we use your system but think the above two changes should be implemented first.</p></blockquote><p></p>
[QUOTE="Lord Vangarel, post: 32425, member: 223"] [b]I really like it, but . . .[/b] Hi DnDChick I think your rules have real potential but two questions: On determining hit location why not use a reversed standard size modifier from the SRD, so a Tiny creature gets a -8 on the d20 hit location roll and also apply the large creatures mod to the roll so a Tiny attempting to hit a medium creature would have a -8 modifier but against a colossal creature would have a -16 on the location roll. The second question is slightly more complicated, one of the things I grew to dislike in the 2nd Edition criticals from the C&T book was the randomness. This was shown when a 13th level fighter with full hit points had a leg torn off by a skeleton wielding a longspear and died. Couldn't you replace the d20 severity roll with a roll matched against the current hit points as a percentage. So, for example, if the severity is less than 10% of the current hit points you get a minor effect, and so on. This way you still get the descriptive flavour but the chances of killing an relatively unhurt higher level character by a fluke are removed. I plan on suggesting to my group we use your system but think the above two changes should be implemented first. [/QUOTE]
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