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Critical Effects: Critiques Wanted
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<blockquote data-quote="DnDChick" data-source="post: 34820" data-attributes="member: 54"><p>Gothmog your post got me to thinking about trolls and brough to mind a few things I havent yet considered.</p><p></p><p>How do monsters with fast healing or regeneration deal with critical effects? How quickly do their recuperative abilities cope with broken bones and the like?</p><p></p><p>Further thinking on this point brought me to another question. Since I am relying on the <em>cure</em> spell names for my critical severities, how does the paladin's laying on of hands deal with crit effects?</p><p></p><p>To address the second question, I was thinking of letting a paladin's laying on of hands decrease any crit severities by 1 at 1st level, and by 1 additional severity every 3 levels. Thus, a level 1 paladin can decrease severities by 1, and level 4 can decrease them by 2, a level 7 can decrease severities by 3, and by 10th level a paladin can remove any critical severity by laying on hands. Is that fair? Should I bump up the severity decrease to 1 ever 4th level after 1st?</p><p></p><p>Also...how should I handle fast healing and regeneration?</p></blockquote><p></p>
[QUOTE="DnDChick, post: 34820, member: 54"] Gothmog your post got me to thinking about trolls and brough to mind a few things I havent yet considered. How do monsters with fast healing or regeneration deal with critical effects? How quickly do their recuperative abilities cope with broken bones and the like? Further thinking on this point brought me to another question. Since I am relying on the [i]cure[/i] spell names for my critical severities, how does the paladin's laying on of hands deal with crit effects? To address the second question, I was thinking of letting a paladin's laying on of hands decrease any crit severities by 1 at 1st level, and by 1 additional severity every 3 levels. Thus, a level 1 paladin can decrease severities by 1, and level 4 can decrease them by 2, a level 7 can decrease severities by 3, and by 10th level a paladin can remove any critical severity by laying on hands. Is that fair? Should I bump up the severity decrease to 1 ever 4th level after 1st? Also...how should I handle fast healing and regeneration? [/QUOTE]
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