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Critical Effects: Critiques Wanted
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<blockquote data-quote="Steven McRownt" data-source="post: 39496" data-attributes="member: 2316"><p>the problems with the hit location table are, in my opinion 2:</p><p></p><p>1. If u add or subtract 1 to that table it will possible to let more easy to hit -for example- the right leg instead of the left one.</p><p></p><p>2.It doesn't consider the idea that u can face an ettin (two heads) or a tree-kreen (4 arms and even if i remember well 4 legs)</p><p></p><p>The solution is a table with 4 possible location</p><p></p><p><2 - 5 Legs</p><p>6 - 12 Arms</p><p>7 - 15 Torso</p><p>16+ Head</p><p></p><p>and a +/- 2 (or 1) of size difference. Then if there are multiple of that part simply roll another dice to know the exact body part</p><p></p><p></p><p>Steven McRownt</p></blockquote><p></p>
[QUOTE="Steven McRownt, post: 39496, member: 2316"] the problems with the hit location table are, in my opinion 2: 1. If u add or subtract 1 to that table it will possible to let more easy to hit -for example- the right leg instead of the left one. 2.It doesn't consider the idea that u can face an ettin (two heads) or a tree-kreen (4 arms and even if i remember well 4 legs) The solution is a table with 4 possible location <2 - 5 Legs 6 - 12 Arms 7 - 15 Torso 16+ Head and a +/- 2 (or 1) of size difference. Then if there are multiple of that part simply roll another dice to know the exact body part Steven McRownt [/QUOTE]
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