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Critical Failure and Success house rules
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<blockquote data-quote="Imaculata" data-source="post: 7048539" data-attributes="member: 6801286"><p>Why only on a disadvantage? As I understand it, the advantage/disadvantage system was meant to replace all the bonuses and penalties from third edition into something that didn't require so much math. But I see no relation there with critical successes or failures. So if you are going to reintroduce this mechanic, why not just have it always apply, just like in third edition? And why on two misses? Why not just on any time a player rolls a 1?</p><p></p><p>It seems to me that you are over complicating a system that was designed to not be complicated.</p><p></p><p>Likewise, it seems a super critical is redundant if you already have normal criticals. The chance of it happening is so slim, that by the time it ever occurs, your players most likely have forgotten the rule, because it almost never comes up. In which case, that's not a very good rule.</p><p></p><p>As for your other ideas:</p><p></p><p></p><p></p><p>I think this would work fine. One of the things I did for my 3.5 pirate campaign, is have certain high risk weapons, that explode on a critical fail, if the user rolls a 1 or a 2 on the misfire table as well. For example, I have holdout pistols in my campaign, which historically were notorious for being dangerous to the user. So I have a rule that these weapons can explode on the wielder on a 1 or a 2. But since I added a special misfire table for this, such an event is always the result of two rolls: a 1, and then a 1 or a 2. So that's also a rare event, which has so far only happened twice in my campaign. But the difference here is that the misfire table is used for any misfire event. So while a firearm exploding on its user may be a rare event, the misfire table itself is used all the time.</p><p></p><p>I think what I'm trying to say, is that if you're going to introduce a new house rule, you might want to make sure that it is often used.... or at all. Otherwise you're just needlessly tacking extra rules on a system that excels in simplicity.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7048539, member: 6801286"] Why only on a disadvantage? As I understand it, the advantage/disadvantage system was meant to replace all the bonuses and penalties from third edition into something that didn't require so much math. But I see no relation there with critical successes or failures. So if you are going to reintroduce this mechanic, why not just have it always apply, just like in third edition? And why on two misses? Why not just on any time a player rolls a 1? It seems to me that you are over complicating a system that was designed to not be complicated. Likewise, it seems a super critical is redundant if you already have normal criticals. The chance of it happening is so slim, that by the time it ever occurs, your players most likely have forgotten the rule, because it almost never comes up. In which case, that's not a very good rule. As for your other ideas: I think this would work fine. One of the things I did for my 3.5 pirate campaign, is have certain high risk weapons, that explode on a critical fail, if the user rolls a 1 or a 2 on the misfire table as well. For example, I have holdout pistols in my campaign, which historically were notorious for being dangerous to the user. So I have a rule that these weapons can explode on the wielder on a 1 or a 2. But since I added a special misfire table for this, such an event is always the result of two rolls: a 1, and then a 1 or a 2. So that's also a rare event, which has so far only happened twice in my campaign. But the difference here is that the misfire table is used for any misfire event. So while a firearm exploding on its user may be a rare event, the misfire table itself is used all the time. I think what I'm trying to say, is that if you're going to introduce a new house rule, you might want to make sure that it is often used.... or at all. Otherwise you're just needlessly tacking extra rules on a system that excels in simplicity. [/QUOTE]
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