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<blockquote data-quote="Lanefan" data-source="post: 5371639" data-attributes="member: 29398"><p>In our system, if a fumble result comes up as "damage to weapon" and the weapon is magical, it gets a save to avoid the damage. The amount of enchantment it has affects the save; thus a +4 weapon is going to have a better save chance than a +1.</p><p></p><p>As for confirming, a natural '1' gets followed by a d6; roll '1' on that as well and you've fumbled on the main table. If you don't fumble, you miss - a '1' always misses.</p><p></p><p>A to-hit roll brought to or below '1' by baneful or adverse effects - including missile fire into melee - also rolls a d6; a '1' there and you've fumbled but on a less damaging table where most results are either minor damage to self or to friend. Baneful to-hit effects get applied first, so if you're at -2 to hit due to some adverse effect and you roll a '3' you check for fumble first; if you don't fumble then we add it up and see if you hit.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5371639, member: 29398"] In our system, if a fumble result comes up as "damage to weapon" and the weapon is magical, it gets a save to avoid the damage. The amount of enchantment it has affects the save; thus a +4 weapon is going to have a better save chance than a +1. As for confirming, a natural '1' gets followed by a d6; roll '1' on that as well and you've fumbled on the main table. If you don't fumble, you miss - a '1' always misses. A to-hit roll brought to or below '1' by baneful or adverse effects - including missile fire into melee - also rolls a d6; a '1' there and you've fumbled but on a less damaging table where most results are either minor damage to self or to friend. Baneful to-hit effects get applied first, so if you're at -2 to hit due to some adverse effect and you roll a '3' you check for fumble first; if you don't fumble then we add it up and see if you hit. Lanefan [/QUOTE]
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