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<blockquote data-quote="Dausuul" data-source="post: 5371736" data-attributes="member: 58197"><p>[MENTION=19265]Connorsrpg[/MENTION] - Sorry, I have Word 2003 and can't read .docx files. If you save it as a .doc, I'll be glad to have a look. (I play 4E, so I have to find another way to be grumpy and grognardy; my solution is to gripe about the new Word 2007 interface and refuse to upgrade on some kind of obscure principle.)</p><p></p><p>Here's a suggestion to address the multiple attacks issue: Roll on the critical fumble table if the attacker gets a natural 1 on at least one attack roll <em>and</em> all of her other attack dice that round come up 10 or less. I just ran the numbers on this, and it results in a diminishing likelihood of fumbles as your number of attacks rises: 5% per round for one attack, 4.8% for two, 3.4% for three, 2.1% for four, 1.3% for five. (These calculations were made very hastily as I was getting ready for work, but they look about right.)</p><p></p><p>This does require people to roll all their attacks at once, though, or apply crits retroactively.</p><p></p><p>After that, I'd just make a crit fumble table in which 50% or more of the entries are minor, tactical fumbles--something like, "You miss badly and are thrown off balance. Lose your next move action." Throwing your weapon or hitting your ally would be a rare and nasty fumble.</p><p></p><p>I wouldn't use this approach in 4E, since in 4E there isn't much correlation between level and number of attacks; it all depends on the attack power you're using, and you could easily be making four attacks in a round* at 1st level or one attack at 30th. For 4E, I'd just stick with "fumble on a natural 1" and then factor attacker level into the fumble table somehow.</p><p></p><p>[size=-2]*Not <em>every</em> round, obviously, but there are a number of "sweep" attacks where you attack each enemy adjacent to you.[/size]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5371736, member: 58197"] [MENTION=19265]Connorsrpg[/MENTION] - Sorry, I have Word 2003 and can't read .docx files. If you save it as a .doc, I'll be glad to have a look. (I play 4E, so I have to find another way to be grumpy and grognardy; my solution is to gripe about the new Word 2007 interface and refuse to upgrade on some kind of obscure principle.) Here's a suggestion to address the multiple attacks issue: Roll on the critical fumble table if the attacker gets a natural 1 on at least one attack roll [i]and[/i] all of her other attack dice that round come up 10 or less. I just ran the numbers on this, and it results in a diminishing likelihood of fumbles as your number of attacks rises: 5% per round for one attack, 4.8% for two, 3.4% for three, 2.1% for four, 1.3% for five. (These calculations were made very hastily as I was getting ready for work, but they look about right.) This does require people to roll all their attacks at once, though, or apply crits retroactively. After that, I'd just make a crit fumble table in which 50% or more of the entries are minor, tactical fumbles--something like, "You miss badly and are thrown off balance. Lose your next move action." Throwing your weapon or hitting your ally would be a rare and nasty fumble. I wouldn't use this approach in 4E, since in 4E there isn't much correlation between level and number of attacks; it all depends on the attack power you're using, and you could easily be making four attacks in a round* at 1st level or one attack at 30th. For 4E, I'd just stick with "fumble on a natural 1" and then factor attacker level into the fumble table somehow. [size=-2]*Not [i]every[/i] round, obviously, but there are a number of "sweep" attacks where you attack each enemy adjacent to you.[/size] [/QUOTE]
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