Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Critical Failures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaculata" data-source="post: 7210682" data-attributes="member: 6801286"><p>In my campaign I feature firearms, and whenever a player fumbles an attack with a firearm, they roll on a missfire table to see what happens. Some firearm types (such as holdout pistols) are more prone to catastrophic mishaps than others (just like in real life). Likewise, mastercrafted firearms are less prone to mishaps.</p><p></p><p><strong>Misfire table (D20)</strong></p><table style='width: 100%'><tr><td><strong>Dueling pistols / Masterwork</strong><br /> </td><td><strong>Flintlock and other fire arms</strong><br /> </td><td><strong>Multi-barrel/shot</strong><br /> </td><td><strong>Hold out Pistols</strong></td><td><strong>Roll Result</strong></td></tr><tr><td>1</td><td>1</td><td>1-2</td><td>1-3</td><td>The firearm explodes, dealing 1d6 damage on the wielder.</td></tr><tr><td>2-4</td><td>2-5</td><td>3-6</td><td>4-7</td><td>The weapon’s firing mechanism breaks. The weapon must be repaired before being used again, which costs one-quarter of the weapon’s total price and requires a successful DC 15 Craft (Gun smithing) check.</td></tr><tr><td>5-7</td><td>6-8</td><td>7-9</td><td>8-10</td><td>Something prevents the weapon’s firing mechanism from working. Determining and fixing the problem requires a full-round action. The firearm may not be used again, until the problem is fixed.</td></tr><tr><td>8-10</td><td>9-11</td><td>10-12</td><td>11-13</td><td>Moisture or the wrong amount of gunpowder prevents the firearm from firing. The firearm must be reloaded before it can be fired again.</td></tr><tr><td>11-14</td><td>12-15</td><td>13-16</td><td>14-17</td><td>A mechanical problem prevents the firearm from firing. The attack fails this round but may be retried with a new attack without reloading.</td></tr><tr><td>15-16</td><td>16-17</td><td>17-19</td><td>18-19</td><td>An imperfection in the muzzle causes this shot to go astray. The firearm’s user makes another attack on another creature within 5 feet of the original target, randomly determining if there are multiple targets. If there are no other targets within 5 feet, the shot simply misses.</td></tr><tr><td>17-20</td><td>18-20</td><td>20</td><td>20</td><td>No effect, the firearm misses as normal.</td></tr></table></blockquote><p></p>
[QUOTE="Imaculata, post: 7210682, member: 6801286"] In my campaign I feature firearms, and whenever a player fumbles an attack with a firearm, they roll on a missfire table to see what happens. Some firearm types (such as holdout pistols) are more prone to catastrophic mishaps than others (just like in real life). Likewise, mastercrafted firearms are less prone to mishaps. [B]Misfire table (D20)[/B] [TABLE="class: grid, width: 800, align: left"] [TR] [TD][B]Dueling pistols / Masterwork[/B] [/TD] [TD][B]Flintlock and other fire arms[/B] [/TD] [TD][B]Multi-barrel/shot[/B] [/TD] [TD][B]Hold out Pistols[/B][/TD] [TD][B]Roll Result[/B][/TD] [/TR] [TR] [TD]1[/TD] [TD]1[/TD] [TD]1-2[/TD] [TD]1-3[/TD] [TD]The firearm explodes, dealing 1d6 damage on the wielder.[/TD] [/TR] [TR] [TD]2-4[/TD] [TD]2-5[/TD] [TD]3-6[/TD] [TD]4-7[/TD] [TD]The weapon’s firing mechanism breaks. The weapon must be repaired before being used again, which costs one-quarter of the weapon’s total price and requires a successful DC 15 Craft (Gun smithing) check.[/TD] [/TR] [TR] [TD]5-7[/TD] [TD]6-8[/TD] [TD]7-9[/TD] [TD]8-10[/TD] [TD]Something prevents the weapon’s firing mechanism from working. Determining and fixing the problem requires a full-round action. The firearm may not be used again, until the problem is fixed.[/TD] [/TR] [TR] [TD]8-10[/TD] [TD]9-11[/TD] [TD]10-12[/TD] [TD]11-13[/TD] [TD]Moisture or the wrong amount of gunpowder prevents the firearm from firing. The firearm must be reloaded before it can be fired again.[/TD] [/TR] [TR] [TD]11-14[/TD] [TD]12-15[/TD] [TD]13-16[/TD] [TD]14-17[/TD] [TD]A mechanical problem prevents the firearm from firing. The attack fails this round but may be retried with a new attack without reloading.[/TD] [/TR] [TR] [TD]15-16[/TD] [TD]16-17[/TD] [TD]17-19[/TD] [TD]18-19[/TD] [TD]An imperfection in the muzzle causes this shot to go astray. The firearm’s user makes another attack on another creature within 5 feet of the original target, randomly determining if there are multiple targets. If there are no other targets within 5 feet, the shot simply misses.[/TD] [/TR] [TR] [TD]17-20[/TD] [TD]18-20[/TD] [TD]20[/TD] [TD]20[/TD] [TD]No effect, the firearm misses as normal.[/TD] [/TR] [/TABLE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Critical Failures
Top