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Critical Fumble Chart
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<blockquote data-quote="N Hammer" data-source="post: 217599" data-attributes="member: 4703"><p>This is what I use...</p><p></p><p>Fumble: The following guidelines are used in combat. </p><p> The Fumble Threat Range (FTR) of a weapon is dependent on the unmodified Critical Threat Range (CTR) of that weapon. The dependency is as follows:</p><p> CTR FTR</p><p> 20 -- 1</p><p> 19-20 -- 1-2</p><p> 18-20 -- 1-3</p><p> If you make an attack roll and the number on the d20 falls within the FTR you may have scored a fumble. To find out if it’s a fumble, you immediately make a fumble roll—another attack roll with all the same modifiers as the attack roll you just made. If the fumble roll results in a miss against the targets AC, your original attack is a fumble. (The fumble roll just needs to miss for a fumble, not hit the FTR.) If the fumble roll results in a hit, then your original attack is just a normal miss.</p><p> When a combatant fumbles, all opponents within melee range receive an AoO. The fumbling combatant also loses his Dex. bonus to his AC for the remainder of that combat round. Any characters with Uncanny Dodge do not suffer the penalty to AC.</p><p>.</p><p>.</p><p>I'm thinking about putting something in there that lets Monks avoid the penalty to AC,</p></blockquote><p></p>
[QUOTE="N Hammer, post: 217599, member: 4703"] This is what I use... Fumble: The following guidelines are used in combat. The Fumble Threat Range (FTR) of a weapon is dependent on the unmodified Critical Threat Range (CTR) of that weapon. The dependency is as follows: CTR FTR 20 -- 1 19-20 -- 1-2 18-20 -- 1-3 If you make an attack roll and the number on the d20 falls within the FTR you may have scored a fumble. To find out if it’s a fumble, you immediately make a fumble roll—another attack roll with all the same modifiers as the attack roll you just made. If the fumble roll results in a miss against the targets AC, your original attack is a fumble. (The fumble roll just needs to miss for a fumble, not hit the FTR.) If the fumble roll results in a hit, then your original attack is just a normal miss. When a combatant fumbles, all opponents within melee range receive an AoO. The fumbling combatant also loses his Dex. bonus to his AC for the remainder of that combat round. Any characters with Uncanny Dodge do not suffer the penalty to AC. . . I'm thinking about putting something in there that lets Monks avoid the penalty to AC, [/QUOTE]
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