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<blockquote data-quote="atom crash" data-source="post: 2504021" data-attributes="member: 22162"><p>My house-rule:</p><p></p><p>If you roll a 1 on your attack roll, then you must make a DC12 Reflex save to avoid overextending yourself on the attack.</p><p></p><p>By overextend yourself I mean you get a -2 AC penalty until your next turn and you get a -2 penalty on your next attack roll.</p><p></p><p>It's never come up, but if the character rolled a 1 on the Reflex save I'd probably make them drop the weapon or trip themselves or do something similar.</p><p></p><p>I had a DM who used to make you drop your weapon on a 1. Actually, you'd throw your weapon 1d6 squares in a random direction. I saw a 7th level hasted fighter fumble three times in one combat because of it, and my evoker never fumbled. That rule definltely sucked, as Patryn points out, because those most likely to roll a 1 are high-level fighters, who roll to attack more often. A full 5% of their attacks will be fumbles.</p></blockquote><p></p>
[QUOTE="atom crash, post: 2504021, member: 22162"] My house-rule: If you roll a 1 on your attack roll, then you must make a DC12 Reflex save to avoid overextending yourself on the attack. By overextend yourself I mean you get a -2 AC penalty until your next turn and you get a -2 penalty on your next attack roll. It's never come up, but if the character rolled a 1 on the Reflex save I'd probably make them drop the weapon or trip themselves or do something similar. I had a DM who used to make you drop your weapon on a 1. Actually, you'd throw your weapon 1d6 squares in a random direction. I saw a 7th level hasted fighter fumble three times in one combat because of it, and my evoker never fumbled. That rule definltely sucked, as Patryn points out, because those most likely to roll a 1 are high-level fighters, who roll to attack more often. A full 5% of their attacks will be fumbles. [/QUOTE]
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