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Critical Fumbles a core rule?
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<blockquote data-quote="Oofta" data-source="post: 7150203" data-attributes="member: 6801845"><p>Not that I disagree with you, but that's kind of like saying it's always been an optional rule that all characters are colored purple and can only say "bleep". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>While <em>technically </em>true, it's kind of meaningless. Optional rules in home games have always been, well, an option.</p><p></p><p>Critical fumbles are probably one of the more common house rules, but I don't remember ever seeing them in a book (I don't even remember in anything officially published from TSR/WOTC), and I've been pretty much playing from the beginning. Of course, that means I'm old so I could have old-timers and just forgetting that optional rule in 2E's Book of Stupid Options. What were we talking about again?</p><p></p><p>Some people like critical failures, and if all classes only had one attack I could see some variant working. I tried it for a while, giving people a secondary save based on their level, but it's more hassle than it's worth. Now if someone misses by a lot I may use it for fluff to describe combat but there's no mechanical effect.</p><p></p><p>To the OP: the DM does make the rules and while you can discuss your concerns about it at some point you have to decide whether it's a deal breaker for you. In the past, it has been for me. I had a DM that between critical hits being auto-death on a regular basis and breaking or losing weapons every other combat the game just wasn't fun anymore. Especially since they never applied to the other characters since they used ranged weapons or relied on spells.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7150203, member: 6801845"] Not that I disagree with you, but that's kind of like saying it's always been an optional rule that all characters are colored purple and can only say "bleep". ;) While [I]technically [/I]true, it's kind of meaningless. Optional rules in home games have always been, well, an option. Critical fumbles are probably one of the more common house rules, but I don't remember ever seeing them in a book (I don't even remember in anything officially published from TSR/WOTC), and I've been pretty much playing from the beginning. Of course, that means I'm old so I could have old-timers and just forgetting that optional rule in 2E's Book of Stupid Options. What were we talking about again? Some people like critical failures, and if all classes only had one attack I could see some variant working. I tried it for a while, giving people a secondary save based on their level, but it's more hassle than it's worth. Now if someone misses by a lot I may use it for fluff to describe combat but there's no mechanical effect. To the OP: the DM does make the rules and while you can discuss your concerns about it at some point you have to decide whether it's a deal breaker for you. In the past, it has been for me. I had a DM that between critical hits being auto-death on a regular basis and breaking or losing weapons every other combat the game just wasn't fun anymore. Especially since they never applied to the other characters since they used ranged weapons or relied on spells. [/QUOTE]
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