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Critical Fumbles a core rule?
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<blockquote data-quote="Sadras" data-source="post: 7151316" data-attributes="member: 6688277"><p>Personally, I'm not a fan of critical fumbles, however a less harmfull way to incorporate them would be to give the PC's, NPC's & monsters an opportunity to cause a complication at the cost of their reaction.</p><p></p><p>When a melee opponent rolls a 1 on on their attack, the wild dog may as a reaction attempt to trip the opponent. Opponent must makes an Acrobatic skill check DC 10 or they fall prone; </p><p></p><p>It is an engaging mechanic and provides a cost should one which to use it. It is a little trickier with ranged attacks, you just have to be a little creative <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Sadras, post: 7151316, member: 6688277"] Personally, I'm not a fan of critical fumbles, however a less harmfull way to incorporate them would be to give the PC's, NPC's & monsters an opportunity to cause a complication at the cost of their reaction. When a melee opponent rolls a 1 on on their attack, the wild dog may as a reaction attempt to trip the opponent. Opponent must makes an Acrobatic skill check DC 10 or they fall prone; It is an engaging mechanic and provides a cost should one which to use it. It is a little trickier with ranged attacks, you just have to be a little creative ;) [/QUOTE]
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Critical Fumbles a core rule?
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