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Critical Fumbles: Need Help Convincing DM
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<blockquote data-quote="Matthias" data-source="post: 6031273" data-attributes="member: 3625"><p>Critical fumbles look nice on paper but in result they just take away from players' enjoyment.</p><p></p><p>The only approach to CFs that seemed to treat higher-level characters fairly, had characters risk a critical fumble on a natural 1 with their <u>final</u> attack on their turn. This meant that everyone was vulnerable to one critical fumble chance per round regardless of level, and characters with two or more iterative attacks could depend on having at least one being "fumble free". The game system I played under with this system was not, in my recollection, D&D 3rd edition or any of its derivatives, so I am not sure how this approach would need to carry over into extra attacks with offhand weapons.</p></blockquote><p></p>
[QUOTE="Matthias, post: 6031273, member: 3625"] Critical fumbles look nice on paper but in result they just take away from players' enjoyment. The only approach to CFs that seemed to treat higher-level characters fairly, had characters risk a critical fumble on a natural 1 with their [u]final[/u] attack on their turn. This meant that everyone was vulnerable to one critical fumble chance per round regardless of level, and characters with two or more iterative attacks could depend on having at least one being "fumble free". The game system I played under with this system was not, in my recollection, D&D 3rd edition or any of its derivatives, so I am not sure how this approach would need to carry over into extra attacks with offhand weapons. [/QUOTE]
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Critical Fumbles: Need Help Convincing DM
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