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*Pathfinder & Starfinder
Critical Fumbles: Need Help Convincing DM
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<blockquote data-quote="Light Knight" data-source="post: 6031356" data-attributes="member: 6672561"><p>A couple of things. </p><p>1) The fumble chart we use is weighted at the top end for icky bad things to happen, though I like the one posted on this thread, so I might switch.</p><p>2) Personally I have always thought D&D in all of its variations and pathinder, lacked a ton of realism (yes I know its fantasy, but I'd like a few things to make sense), for instance, a 200 hitpint warrior gets down to 190, hear unconciousness, and he has the same fighting prowess he had when he started. And to me the first level guy (1st level) should have the slightest chance, EVER SO SLIGHTEST chance of killing that 20th level guy. You know, once a century kind of things. Without Critical Hit Charts and Fumbles, its just not possible. With the Critical Hit charts, in the game's I play, you'll have to roll a natural 20, another natural 20, and around 5% chance (somewhere 96-00) to kill that guy. And thats assuming you play with a 2nd natural 20 automatically confirming. Thats around 1 in 10000 chance. That might be good enough for a few, but playing with heroism tells me to go a bit higher...Whats the chance of a 20th level fighter critically fumbling on a 1st level guy? 1 in 400? Then he'll have to roll whatever is necessary to critically hit self, then roll that same 96-00?</p></blockquote><p></p>
[QUOTE="Light Knight, post: 6031356, member: 6672561"] A couple of things. 1) The fumble chart we use is weighted at the top end for icky bad things to happen, though I like the one posted on this thread, so I might switch. 2) Personally I have always thought D&D in all of its variations and pathinder, lacked a ton of realism (yes I know its fantasy, but I'd like a few things to make sense), for instance, a 200 hitpint warrior gets down to 190, hear unconciousness, and he has the same fighting prowess he had when he started. And to me the first level guy (1st level) should have the slightest chance, EVER SO SLIGHTEST chance of killing that 20th level guy. You know, once a century kind of things. Without Critical Hit Charts and Fumbles, its just not possible. With the Critical Hit charts, in the game's I play, you'll have to roll a natural 20, another natural 20, and around 5% chance (somewhere 96-00) to kill that guy. And thats assuming you play with a 2nd natural 20 automatically confirming. Thats around 1 in 10000 chance. That might be good enough for a few, but playing with heroism tells me to go a bit higher...Whats the chance of a 20th level fighter critically fumbling on a 1st level guy? 1 in 400? Then he'll have to roll whatever is necessary to critically hit self, then roll that same 96-00? [/QUOTE]
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Critical Fumbles: Need Help Convincing DM
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