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Critical hit allows called shot?
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<blockquote data-quote="5ekyu" data-source="post: 7382792" data-attributes="member: 6919838"><p>Imo the d20 roll already has 1-20 narrative surprises, or at least three (miss, hit, crit) and as far as what narrative help i need from plastic bounces thats enough.</p><p></p><p>I see more fun at my table coming from character based choices and results.</p><p></p><p>Random can of course also be valuable in setting scene, i use cards, but for action play and solutions and results, i want more of the cool stuff they do to not be in the bouncey plastic.</p><p></p><p>In our history, our stories of " man remember when..." never hinge on "bouncies" but on choices and ideas...</p><p></p><p>Remember that time when...</p><p></p><p>"the barbarian stabbed finale with arrow of demon slaying she had been carrying for two years? The look on your face..."</p><p></p><p>"the gnome lassoed the orc, who laughed, until the gnome handed the rope to the giant strength dwarf? The look on your face..."</p><p></p><p>"The hafling with levitation boots jumped off the ledge and taunted the giant in the wall of fog after the stun wore off. Yup the giant couldnt see the ground and stepped off the ledge going after that gnome he hayed so much."</p><p></p><p>Etc...</p><p></p><p>But to be clear, this is a preference and principle that works for me... Characters and Choices over Dice, so i dont empower dice with locked cool stuff.</p><p></p><p>If i wanted to add this kind of thing, it would be as an alternate attack option, like grapple or shove and work out details along those lines. </p><p></p><p>But thats me.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7382792, member: 6919838"] Imo the d20 roll already has 1-20 narrative surprises, or at least three (miss, hit, crit) and as far as what narrative help i need from plastic bounces thats enough. I see more fun at my table coming from character based choices and results. Random can of course also be valuable in setting scene, i use cards, but for action play and solutions and results, i want more of the cool stuff they do to not be in the bouncey plastic. In our history, our stories of " man remember when..." never hinge on "bouncies" but on choices and ideas... Remember that time when... "the barbarian stabbed finale with arrow of demon slaying she had been carrying for two years? The look on your face..." "the gnome lassoed the orc, who laughed, until the gnome handed the rope to the giant strength dwarf? The look on your face..." "The hafling with levitation boots jumped off the ledge and taunted the giant in the wall of fog after the stun wore off. Yup the giant couldnt see the ground and stepped off the ledge going after that gnome he hayed so much." Etc... But to be clear, this is a preference and principle that works for me... Characters and Choices over Dice, so i dont empower dice with locked cool stuff. If i wanted to add this kind of thing, it would be as an alternate attack option, like grapple or shove and work out details along those lines. But thats me. [/QUOTE]
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Critical hit allows called shot?
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