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General Tabletop Discussion
*Pathfinder & Starfinder
Critical hit and fumble tables?
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<blockquote data-quote="maddman75" data-source="post: 591187" data-attributes="member: 2673"><p>Chart? Chart? I thought we were playing 3e here! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Here's my rules. They're fast, they work.</p><p></p><p>Critical hits are standard. FUmbles do one of two things.</p><p></p><p>Melee. A swing goes wide, you stumble, a strap on your armor or backpack slips, whatever. You are distracted for a moment, provoking an AoO from the enemy you were attacking.</p><p></p><p>Missile - If there are any other creatures or damageable objects within the firing arc (my judgement, but generally about 60 degrees), roll randomly to see where the shot went. Roll another attack and see if it hits the AC. I know, I know, that means an expert archer is more likely to get friendly fire, but it happens so seldom I don't care. Anything else would make things more complicated than I want to deal with.</p><p></p><p>These rules work great. They avoid having to stop to look up the effect on a chart or extra rolls. They represent something bad happening. And it can be quite amusing when the character rolls a 1 and provokes and AoO on a troll, then the troll rolls a 1 and opens himself to the fighter.</p></blockquote><p></p>
[QUOTE="maddman75, post: 591187, member: 2673"] Chart? Chart? I thought we were playing 3e here! ;) Here's my rules. They're fast, they work. Critical hits are standard. FUmbles do one of two things. Melee. A swing goes wide, you stumble, a strap on your armor or backpack slips, whatever. You are distracted for a moment, provoking an AoO from the enemy you were attacking. Missile - If there are any other creatures or damageable objects within the firing arc (my judgement, but generally about 60 degrees), roll randomly to see where the shot went. Roll another attack and see if it hits the AC. I know, I know, that means an expert archer is more likely to get friendly fire, but it happens so seldom I don't care. Anything else would make things more complicated than I want to deal with. These rules work great. They avoid having to stop to look up the effect on a chart or extra rolls. They represent something bad happening. And it can be quite amusing when the character rolls a 1 and provokes and AoO on a troll, then the troll rolls a 1 and opens himself to the fighter. [/QUOTE]
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Critical hit and fumble tables?
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