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*Pathfinder & Starfinder
Critical hit damage calculation?
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<blockquote data-quote="billd91" data-source="post: 6389469" data-attributes="member: 3400"><p>It's important to recognize that getting a x2 crit is basically rolling damage twice, not actually multiplying. So if the bastard sword crits, it's 2d10+10 and not (1d10+5)x2. </p><p></p><p>There are a variety of caveats. Any bonus damage that is rolled does not get rolled again. So sneak attacks and elemental-damage weapons like flaming weapons do not get rolled twice. Just the base weapon damage and any constant modifiers.</p><p></p><p>If the crit is a x3 crit, like with a dwarves waraxe, the crit damage is 3d10+15.</p><p></p><p>And now crit stacking. This is a little weird to wrap your brain around but it's important. Suppose you have spirited charge (x3 damage with lances on a charge) and manage to roll a crit (lances are x3). You <strong>don't</strong> do x9 damage or 9d8+45 (assuming a +5 strength bonus). Rather, you just add the amount of extra damage you would do. x3 adds 2d8 + 2x modifiers to the normal 1d8 + mods that a lance would do. In fact both x3 multipliers (the crit and the spirited charge) add that very same amount. So your damage would be 1d8+5 +2d8+10 (for the spirited charge) + 2d8+10 for the x3 crit, for a net total of 5d8+25.</p></blockquote><p></p>
[QUOTE="billd91, post: 6389469, member: 3400"] It's important to recognize that getting a x2 crit is basically rolling damage twice, not actually multiplying. So if the bastard sword crits, it's 2d10+10 and not (1d10+5)x2. There are a variety of caveats. Any bonus damage that is rolled does not get rolled again. So sneak attacks and elemental-damage weapons like flaming weapons do not get rolled twice. Just the base weapon damage and any constant modifiers. If the crit is a x3 crit, like with a dwarves waraxe, the crit damage is 3d10+15. And now crit stacking. This is a little weird to wrap your brain around but it's important. Suppose you have spirited charge (x3 damage with lances on a charge) and manage to roll a crit (lances are x3). You [b]don't[/b] do x9 damage or 9d8+45 (assuming a +5 strength bonus). Rather, you just add the amount of extra damage you would do. x3 adds 2d8 + 2x modifiers to the normal 1d8 + mods that a lance would do. In fact both x3 multipliers (the crit and the spirited charge) add that very same amount. So your damage would be 1d8+5 +2d8+10 (for the spirited charge) + 2d8+10 for the x3 crit, for a net total of 5d8+25. [/QUOTE]
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Critical hit damage calculation?
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