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Critical Hit Decks/Charts - I don't like 'em
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<blockquote data-quote="Umbran" data-source="post: 7547139" data-attributes="member: 177"><p>The best (for me, anyway) implementations of such in D&D-like games I have seen ran as follows:</p><p></p><p>No critical fumbles for anyone.</p><p></p><p>PCs can make critical hits.</p><p></p><p>Primary bad guys - like "named NPCs" or end-bosses that have a reasonable chance of appearing more than once - may be able to make critical hits. </p><p></p><p>Basically, as a GM, I can always adjust my encounters beforehand to take into account the extra damage potential and effects critical hits may put on my monsters. But, in D&D, a 5% chance of having something go horribly awry, with every roll, when applied to the PCs, makes them sad because after only a short while they are all missing eyes and limbs and stuff. After a few levels, they don't seem all that rare and special to the players when they are all living with the accumulating repercussions.</p><p></p><p>There are games that have such things integrated into their base mechanics and balance - they often handle them better than D&D, and may not need the limitations I'm outlining here.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7547139, member: 177"] The best (for me, anyway) implementations of such in D&D-like games I have seen ran as follows: No critical fumbles for anyone. PCs can make critical hits. Primary bad guys - like "named NPCs" or end-bosses that have a reasonable chance of appearing more than once - may be able to make critical hits. Basically, as a GM, I can always adjust my encounters beforehand to take into account the extra damage potential and effects critical hits may put on my monsters. But, in D&D, a 5% chance of having something go horribly awry, with every roll, when applied to the PCs, makes them sad because after only a short while they are all missing eyes and limbs and stuff. After a few levels, they don't seem all that rare and special to the players when they are all living with the accumulating repercussions. There are games that have such things integrated into their base mechanics and balance - they often handle them better than D&D, and may not need the limitations I'm outlining here. [/QUOTE]
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Critical Hit Decks/Charts - I don't like 'em
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