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Critical hit feats?
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<blockquote data-quote="rgard" data-source="post: 4394646" data-attributes="member: 4157"><p>You could try this.</p><p></p><p>Figure out what each character needs to roll to confirm ahead of time vs. the different ACs the opponents have. You'll want to keep the AC the same for all the bugbears have AC 17, all the goblins have AC 15, etc.</p><p></p><p>Have the players calculate (ahead of time) what the probability is of confirming the critical hit (but check their math). If the fighter confirms on an 8 against one AC, you know on average the fighter will confirm 12 times out of 20 possible threats or reduced to 3 times out of 5. Then write something like this on a piece of paper:</p><p></p><p>confirm, not confirm, confirm, not confirm, confirm, </p><p></p><p>then repeat and rinse:</p><p></p><p>confirm, not confirm, confirm, not confirm, confirm</p><p></p><p>When the first threat is rolled, move a die or chit over the first entry which in the above example is 'confirm'. The player scores a critical. The next time a threat is made against that AC, move the die or chit to the next entry, which in the above case is 'not confirm' and the player did not confirm with that hit.</p><p></p><p>You would have to modify iterative attacks for the above to work. You could average the iterative attack bonuses over the round to determine a flat bonus across the round.</p><p></p><p>Yours is great post. Got me thinking. I'm going to try the above in my campaign the next time the PCs have a boatload of humanoids to fight.</p><p></p><p>Thanks,</p><p>Rich</p></blockquote><p></p>
[QUOTE="rgard, post: 4394646, member: 4157"] You could try this. Figure out what each character needs to roll to confirm ahead of time vs. the different ACs the opponents have. You'll want to keep the AC the same for all the bugbears have AC 17, all the goblins have AC 15, etc. Have the players calculate (ahead of time) what the probability is of confirming the critical hit (but check their math). If the fighter confirms on an 8 against one AC, you know on average the fighter will confirm 12 times out of 20 possible threats or reduced to 3 times out of 5. Then write something like this on a piece of paper: confirm, not confirm, confirm, not confirm, confirm, then repeat and rinse: confirm, not confirm, confirm, not confirm, confirm When the first threat is rolled, move a die or chit over the first entry which in the above example is 'confirm'. The player scores a critical. The next time a threat is made against that AC, move the die or chit to the next entry, which in the above case is 'not confirm' and the player did not confirm with that hit. You would have to modify iterative attacks for the above to work. You could average the iterative attack bonuses over the round to determine a flat bonus across the round. Yours is great post. Got me thinking. I'm going to try the above in my campaign the next time the PCs have a boatload of humanoids to fight. Thanks, Rich [/QUOTE]
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Critical hit feats?
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