Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Critical hit feats?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aboyd" data-source="post: 4395052" data-attributes="member: 44797"><p>OK, I ran the math and found a surprise. If you set crits to only be on 20s for <em>everything</em> and you increase the multiplier by 1 for each crit range you drop off, the math is <em>exactly</em> perfect. It's not off by even a hundredth of a point. You can keep the damage potential of every weapon at exactly the same ratio.</p><p></p><p>Here's how it works. If the weapon had a crit of 19-20/x2, you would drop the 19 and add one to the multiplier, so 20/x3. If the crit for a weapon was 18-20/x2, you would drop the 18 & 19, add 2 to multiplier, and get 20/x4. Those are the only two variants of crits, so the rule becomes this:</p><p></p><p>Natural 20s auto-crit; if the weapon previously was 19-20/x2 it is now 20/x3, and if the weapon was 18-20/x2 it is now 20/x4.</p><p></p><p>That's it. The amount of damage of each weapon is now not "out of whack" anywhere.</p><p></p><p>I'm so happy I found such a mathematically simple solution. Yay.</p><p></p><p><strong>EDIT: this solution is completely retarded.</strong> The problem? I was originally trying to reduce damage output a little to compensate for having automatic crits, and my new math doesn't do that. It only fixes the "weapons changed in relative power" issue, by keeping damage exactly the same. Knowing that I've come to this point, I'm inclined to simply tell my gaming group "all crits are automatically confirmed" and change absolutely nothing else. This would be incredibly simple and fast and requires no reductions to threat ranges or damage multipliers.</p></blockquote><p></p>
[QUOTE="aboyd, post: 4395052, member: 44797"] OK, I ran the math and found a surprise. If you set crits to only be on 20s for [i]everything[/i] and you increase the multiplier by 1 for each crit range you drop off, the math is [i]exactly[/i] perfect. It's not off by even a hundredth of a point. You can keep the damage potential of every weapon at exactly the same ratio. Here's how it works. If the weapon had a crit of 19-20/x2, you would drop the 19 and add one to the multiplier, so 20/x3. If the crit for a weapon was 18-20/x2, you would drop the 18 & 19, add 2 to multiplier, and get 20/x4. Those are the only two variants of crits, so the rule becomes this: Natural 20s auto-crit; if the weapon previously was 19-20/x2 it is now 20/x3, and if the weapon was 18-20/x2 it is now 20/x4. That's it. The amount of damage of each weapon is now not "out of whack" anywhere. I'm so happy I found such a mathematically simple solution. Yay. [B]EDIT: this solution is completely retarded.[/B] The problem? I was originally trying to reduce damage output a little to compensate for having automatic crits, and my new math doesn't do that. It only fixes the "weapons changed in relative power" issue, by keeping damage exactly the same. Knowing that I've come to this point, I'm inclined to simply tell my gaming group "all crits are automatically confirmed" and change absolutely nothing else. This would be incredibly simple and fast and requires no reductions to threat ranges or damage multipliers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Critical hit feats?
Top