Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Critical hit feats?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aboyd" data-source="post: 4395238" data-attributes="member: 44797"><p>I finally have a solution. The solution is simple, but I think I don't want to use it. I might just be feeling grumpy because I stayed up all night to work it out. It is elegant, I have to admit. Here it is:</p><p></p><p><a href="http://www.outshine.com/blog/2008/07/dungeons-and-dragons-critical-hits.php" target="_blank">http://www.outshine.com/blog/2008/07/dungeons-and-dragons-critical-hits.php</a></p><p></p><p>The gist? You can change your weapon's damage to use the next smaller die and just assume any crit is confirmed without a roll. So a 1d8 longsword that <em>sometimes</em> crits becomes a 1d6 longsword that <em>always</em> crits (if it threatens). The math for this does what we all wanted -- it keeps the weapons in a relative balance of power, and it lowers the damage output so that having all those auto-confirmed crits doesn't kill off everyone. In fact, what surprised me is how close to the original method it is, just without the extra die roll.</p><p></p><p>For example, assume you typically did 100 points of damage during the course of a battle, plus an extra 25 for critical hits (125 total). With the new system, you'd do about 85 points of damage in a battle, plus about 39 for critical hits (124 total). It's so close I can hardly believe how good it is, and yet with this system there are no rolls to confirm critical hits. If they threaten, they crit, no roll needed.</p></blockquote><p></p>
[QUOTE="aboyd, post: 4395238, member: 44797"] I finally have a solution. The solution is simple, but I think I don't want to use it. I might just be feeling grumpy because I stayed up all night to work it out. It is elegant, I have to admit. Here it is: [url]http://www.outshine.com/blog/2008/07/dungeons-and-dragons-critical-hits.php[/url] The gist? You can change your weapon's damage to use the next smaller die and just assume any crit is confirmed without a roll. So a 1d8 longsword that [i]sometimes[/i] crits becomes a 1d6 longsword that [i]always[/i] crits (if it threatens). The math for this does what we all wanted -- it keeps the weapons in a relative balance of power, and it lowers the damage output so that having all those auto-confirmed crits doesn't kill off everyone. In fact, what surprised me is how close to the original method it is, just without the extra die roll. For example, assume you typically did 100 points of damage during the course of a battle, plus an extra 25 for critical hits (125 total). With the new system, you'd do about 85 points of damage in a battle, plus about 39 for critical hits (124 total). It's so close I can hardly believe how good it is, and yet with this system there are no rolls to confirm critical hits. If they threaten, they crit, no roll needed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Critical hit feats?
Top