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Critical Hit Question
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<blockquote data-quote="Joddy37" data-source="post: 6437162" data-attributes="member: 6780315"><p>Well, I will advise you to prepare a simple critical effects table. With an extra die roll you can add a random detail to your combats. The first thing that comes to my mind is,</p><p></p><p>When you roll a critical hit, besides dealing normal damage, roll 1d6 for an additional result:</p><p></p><p>1: You distract your opponent. It loses its concentration or its reaction until your next turn.</p><p>2: You cripple your opponent. It loses its speed on its next turn.</p><p>3: You wound your opponent. Its maximum hp is reduced by one hit dice.</p><p>4: You disrupt your opponents offensive maneuver. Its next attack gains disadvantage.</p><p>5: You breach the defensive stance of your opponent. The next attack against it gains advantage.</p><p>6: Double your damage dice against your opponent.</p><p></p><p>You can use the same table for the critical fumbles, this time the negative effects are on you, positive ones will be on your opponent, logically.</p></blockquote><p></p>
[QUOTE="Joddy37, post: 6437162, member: 6780315"] Well, I will advise you to prepare a simple critical effects table. With an extra die roll you can add a random detail to your combats. The first thing that comes to my mind is, When you roll a critical hit, besides dealing normal damage, roll 1d6 for an additional result: 1: You distract your opponent. It loses its concentration or its reaction until your next turn. 2: You cripple your opponent. It loses its speed on its next turn. 3: You wound your opponent. Its maximum hp is reduced by one hit dice. 4: You disrupt your opponents offensive maneuver. Its next attack gains disadvantage. 5: You breach the defensive stance of your opponent. The next attack against it gains advantage. 6: Double your damage dice against your opponent. You can use the same table for the critical fumbles, this time the negative effects are on you, positive ones will be on your opponent, logically. [/QUOTE]
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