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<blockquote data-quote="Ilbranteloth" data-source="post: 6445492" data-attributes="member: 6778044"><p>So you're worried that the monster that is taking 8 or more potential hits from your high level fighter has a chance of suffering a single extra attack from the monster every 2 to 3 rounds? So that ancient dragon possibly does an extra 19 (bite), 22 (claw), or 17 (tail) while the fighter has all those attacks?</p><p></p><p>It hasn't been a problem yet, but I'm not all that worried about it either, particularly since that opportunity attack has to hit to make any difference.</p><p></p><p>What it really comes down to is that I wanted to keep things simple, instead of a critical fumble table (or cards), etc. Your horrible attack has opened you up to a possible attack, or if you're firing into melee, a chance of hitting somebody else. From what I've heard the DMG might have a firing into melee option and I'll see what that is, but for now this has been working for us just fine.</p><p></p><p>Ilbranteloth</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6445492, member: 6778044"] So you're worried that the monster that is taking 8 or more potential hits from your high level fighter has a chance of suffering a single extra attack from the monster every 2 to 3 rounds? So that ancient dragon possibly does an extra 19 (bite), 22 (claw), or 17 (tail) while the fighter has all those attacks? It hasn't been a problem yet, but I'm not all that worried about it either, particularly since that opportunity attack has to hit to make any difference. What it really comes down to is that I wanted to keep things simple, instead of a critical fumble table (or cards), etc. Your horrible attack has opened you up to a possible attack, or if you're firing into melee, a chance of hitting somebody else. From what I've heard the DMG might have a firing into melee option and I'll see what that is, but for now this has been working for us just fine. Ilbranteloth [/QUOTE]
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