Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Critical hit system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Melhaic" data-source="post: 4192838" data-attributes="member: 57361"><p>What critical hit system do you use? Straight up natural 20, double damage? Or 42 charts? </p><p></p><p>I'm more more the latter. I like combat grim and brutal, so I use the system from 2E Combat & Tactics. With the 3E ranges. Yeah, I like dismemberment.</p><p></p><p>Any "threat" is a crit: none of this cockamamey confirmation roll BS. Damage and effect are based on weapon size relative to the critee (a hobbit critted by a greataxe is ogre jelly). The critee makes a fort save equal to damage dealt, and if it fails he/she/it/they suffer a specific injury. This is where the charts come in. They are based on weapon type vs. area (ie "right arm"), and the severity determined, once again, by size. Weapons with a crit modifier of more than x2 are treated as a category larger. Location is determined by the desciption given by the player</p><p></p><p>The fun part about this system is that the heroes leave a trail of severed limbs and sucking chest wounds behind them. It really adds a new side to weapon choice: crit become much more important. Improved critical is taken by all of the party members. Since I run a pretty low magic world where a flaming sword would be more than legendary (think more like Durandal or Narsil), keen weapons are available from the greatest of smiths and dwarven dragon hordes. The players end up ctitting much more than the monsters, but sometimes a player is tagged.</p><p></p><p>The players are cool with it , and it adds real danger in every combat. We even assign scars... even the occasional maiming is nice. It makes the best stories...</p><p></p><p>One player got on a kick that he wanted to play a catfolk (I dread every handing him races of the wild), and I hated it, but allowed it. He lasted about four adventures, then had his face <em>bitten off</em> by a bar-lgra(sp?)</p><p></p><p>Another tried to tear a warg's jaws apart. He rolled a 2. The warg 20. High severity roll=stumpy fingers. Luckily, he was a high strength barbarian an he became a Reaping Mauler, and was cool because of it.</p><p></p><p>The rogue girl sniped a BBEG <em>through the eye</em> .</p><p></p><p>And last but not least one of the best entries on the chart, on the party paladin. Bludgeoning Vs. Head, on a roll of eleven: "Skull crushed,reduced to 0 Hp, major bleeding. Int, Wis, and Cha all drop 1/2 permanently." He is still around, as the now comical noble twit that lives at the castle...</p><p></p><p>Any good maiming/crit stories out there?</p></blockquote><p></p>
[QUOTE="Melhaic, post: 4192838, member: 57361"] What critical hit system do you use? Straight up natural 20, double damage? Or 42 charts? I'm more more the latter. I like combat grim and brutal, so I use the system from 2E Combat & Tactics. With the 3E ranges. Yeah, I like dismemberment. Any "threat" is a crit: none of this cockamamey confirmation roll BS. Damage and effect are based on weapon size relative to the critee (a hobbit critted by a greataxe is ogre jelly). The critee makes a fort save equal to damage dealt, and if it fails he/she/it/they suffer a specific injury. This is where the charts come in. They are based on weapon type vs. area (ie "right arm"), and the severity determined, once again, by size. Weapons with a crit modifier of more than x2 are treated as a category larger. Location is determined by the desciption given by the player The fun part about this system is that the heroes leave a trail of severed limbs and sucking chest wounds behind them. It really adds a new side to weapon choice: crit become much more important. Improved critical is taken by all of the party members. Since I run a pretty low magic world where a flaming sword would be more than legendary (think more like Durandal or Narsil), keen weapons are available from the greatest of smiths and dwarven dragon hordes. The players end up ctitting much more than the monsters, but sometimes a player is tagged. The players are cool with it , and it adds real danger in every combat. We even assign scars... even the occasional maiming is nice. It makes the best stories... One player got on a kick that he wanted to play a catfolk (I dread every handing him races of the wild), and I hated it, but allowed it. He lasted about four adventures, then had his face [I]bitten off[/I] by a bar-lgra(sp?) Another tried to tear a warg's jaws apart. He rolled a 2. The warg 20. High severity roll=stumpy fingers. Luckily, he was a high strength barbarian an he became a Reaping Mauler, and was cool because of it. The rogue girl sniped a BBEG [I]through the eye[/I] . And last but not least one of the best entries on the chart, on the party paladin. Bludgeoning Vs. Head, on a roll of eleven: "Skull crushed,reduced to 0 Hp, major bleeding. Int, Wis, and Cha all drop 1/2 permanently." He is still around, as the now comical noble twit that lives at the castle... Any good maiming/crit stories out there? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Critical hit system
Top