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<blockquote data-quote="el-remmen" data-source="post: 4193449" data-attributes="member: 11"><p>I have used crit and fumble charts of one form or another since 1E days, all based on the original "Good Hits, Bad Misses" article (well, originally reprinted in Best of DRAGON Vol. 2? (or was it 3?)).</p><p></p><p>Currently, we use the determination of crits in the same method as the core rules with confirmation rolls, with a confirmed roll meaning a roll on the appropriate chart. Critcal Fumble results work the opposite way with the confirmation of a miss on the roll of a natural '1'.</p><p></p><p>Most of the deadly effects allow for a save to avoid them (though you still take extra damage) which are usually a FORT or REF save (the chart lets you know which) against 10 + 1/2 the total damage.</p><p></p><p>Sometimes a critical hit (or fumble) can result in 'no effect' (save normal damage) depending on what is rolled and the current situation, and sometimes a certain condition can make them worse. For example, if the crit result says "Helm Removed" and you don't wear a helm then you are directed to the result for a head crit instead (doing awful damage) - Other times a crit can be mitigated by use of a helmet - for example a full helm gives +10 on saves against head results.</p><p></p><p>Also, with these rules we use, some creates listed as immune to crits are only <em>partially</em> immune. For example, while zombies don't take extra damage from crits, they can still have limbs removed - however, they continue to attempt to attack the best they can. A few times we have had PCs fighting against a headless zombie!</p><p></p><p>Anyway, here are my charts:</p><p></p><p><a href="http://aquerra.wikispaces.com/Critical+Hit+Results+-+Slashing" target="_blank">Critical Hit Results - Slashing </a></p><p><a href="http://aquerra.wikispaces.com/Critical+Hit+Results+-+Piercing" target="_blank">Critical Hit Results - Piercing</a></p><p><a href="http://aquerra.wikispaces.com/Critical+Hit+Results+-+Blunt" target="_blank">Critical Hit Results - Blunt</a></p><p><a href="http://aquerra.wikispaces.com/Critical+Fumble+Results+-+All+Weapons" target="_blank">Critical Fumble Results - All Weapons</a></p><p>and this page should help, too: <a href="http://aquerra.wikispaces.com/Applying+Critical+Results" target="_blank">Applying Critical Results</a></p><p></p><p>I usually just make up a ruling on fly when crits are made against monsters with strange bodies.</p><p></p><p>As for memorable crit results: There was the time the barbarian 'Skurge of the North' and the rest of this party were fighting bugbears in the courtyard of the ruined fortress atop Bone Hill and he took a morningstar to the throat puncturing his larnx. Despite being told that continuing to fight and exerting himself would shorten the amount of air he had before having to check to see if he dies, the player had his character fight on true to form, trying to take out as many bugbears with his last breaths as he could. It was a spectacular massacre and he scored some awesome crits of his own allowing the rest of the party to retreat and regroup before finally succumbing.</p><p></p><p>In the 'Out of the Frying Pan' campaign, Ratchis the party's ranger/priest scored a decapitation crit on his first attack against this weakened ancient vampire that was about to start feeding on the party (in my homebrew vamps can be killed by means of decapitation). The thing rose from its sarcophogus. The party gasped, knowing the threat was likely beyond them, and then the half-orc rushed forward and just chopped the sucker's head off!</p></blockquote><p></p>
[QUOTE="el-remmen, post: 4193449, member: 11"] I have used crit and fumble charts of one form or another since 1E days, all based on the original "Good Hits, Bad Misses" article (well, originally reprinted in Best of DRAGON Vol. 2? (or was it 3?)). Currently, we use the determination of crits in the same method as the core rules with confirmation rolls, with a confirmed roll meaning a roll on the appropriate chart. Critcal Fumble results work the opposite way with the confirmation of a miss on the roll of a natural '1'. Most of the deadly effects allow for a save to avoid them (though you still take extra damage) which are usually a FORT or REF save (the chart lets you know which) against 10 + 1/2 the total damage. Sometimes a critical hit (or fumble) can result in 'no effect' (save normal damage) depending on what is rolled and the current situation, and sometimes a certain condition can make them worse. For example, if the crit result says "Helm Removed" and you don't wear a helm then you are directed to the result for a head crit instead (doing awful damage) - Other times a crit can be mitigated by use of a helmet - for example a full helm gives +10 on saves against head results. Also, with these rules we use, some creates listed as immune to crits are only [I]partially[/I] immune. For example, while zombies don't take extra damage from crits, they can still have limbs removed - however, they continue to attempt to attack the best they can. A few times we have had PCs fighting against a headless zombie! Anyway, here are my charts: [url=http://aquerra.wikispaces.com/Critical+Hit+Results+-+Slashing]Critical Hit Results - Slashing [/url] [url=http://aquerra.wikispaces.com/Critical+Hit+Results+-+Piercing]Critical Hit Results - Piercing[/url] [url=http://aquerra.wikispaces.com/Critical+Hit+Results+-+Blunt]Critical Hit Results - Blunt[/url] [url=http://aquerra.wikispaces.com/Critical+Fumble+Results+-+All+Weapons]Critical Fumble Results - All Weapons[/url] and this page should help, too: [url=http://aquerra.wikispaces.com/Applying+Critical+Results]Applying Critical Results[/url] I usually just make up a ruling on fly when crits are made against monsters with strange bodies. As for memorable crit results: There was the time the barbarian 'Skurge of the North' and the rest of this party were fighting bugbears in the courtyard of the ruined fortress atop Bone Hill and he took a morningstar to the throat puncturing his larnx. Despite being told that continuing to fight and exerting himself would shorten the amount of air he had before having to check to see if he dies, the player had his character fight on true to form, trying to take out as many bugbears with his last breaths as he could. It was a spectacular massacre and he scored some awesome crits of his own allowing the rest of the party to retreat and regroup before finally succumbing. In the 'Out of the Frying Pan' campaign, Ratchis the party's ranger/priest scored a decapitation crit on his first attack against this weakened ancient vampire that was about to start feeding on the party (in my homebrew vamps can be killed by means of decapitation). The thing rose from its sarcophogus. The party gasped, knowing the threat was likely beyond them, and then the half-orc rushed forward and just chopped the sucker's head off! [/QUOTE]
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