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General Tabletop Discussion
*Pathfinder & Starfinder
critical hits and auto-hit adjacent targets?
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<blockquote data-quote="Syrsuro" data-source="post: 4639814" data-attributes="member: 58162"><p>Although similar in some ways, I see that as a different thing.</p><p> </p><p>I see that as a variable effect contingent upon the ongoing damage, not on the original attack. I know its a subtle difference, but it's sufficient in my mind to suggest a different ruling.</p><p> </p><p>Among the differences is that the damage is not coincidental with the attack but rather occurs on subsequent turns. If it had been written: "... and 2d10 ongoing lightning damage. While this power's ongoing damage is in effect, any ally of the target that starts its turn within 3 squares of the target takes the same quantity of lightning damage as the original target." then I might have considered it to be comparable. </p><p> </p><p>Likewise <em>On Pain of Death</em>: It is a different matter - a condition is imposed that has the potential for damage.</p><p> </p><p><em>Two Weapon Eviscerate</em> (and others) is a more interesting question. I would say (in the absence of a contradictory rule/ruling) that if both are criticals the damage is maximized, but not if only one is a critical. </p><p> </p><p>However, a persuasive player might be able to convince me that only the second hit need be a critical (assuming the first was a hit). Maybe.(Essentially by arguing that the first hit created the opportunity, but the second hit did the extra damage). I guess it depends on whether you see the two attacks as truely simultaneous or following each other in quick succession within the brief span of an attack action.</p><p> </p><p>Carl</p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4639814, member: 58162"] Although similar in some ways, I see that as a different thing. I see that as a variable effect contingent upon the ongoing damage, not on the original attack. I know its a subtle difference, but it's sufficient in my mind to suggest a different ruling. Among the differences is that the damage is not coincidental with the attack but rather occurs on subsequent turns. If it had been written: "... and 2d10 ongoing lightning damage. While this power's ongoing damage is in effect, any ally of the target that starts its turn within 3 squares of the target takes the same quantity of lightning damage as the original target." then I might have considered it to be comparable. Likewise [I]On Pain of Death[/I]: It is a different matter - a condition is imposed that has the potential for damage. [I]Two Weapon Eviscerate[/I] (and others) is a more interesting question. I would say (in the absence of a contradictory rule/ruling) that if both are criticals the damage is maximized, but not if only one is a critical. However, a persuasive player might be able to convince me that only the second hit need be a critical (assuming the first was a hit). Maybe.(Essentially by arguing that the first hit created the opportunity, but the second hit did the extra damage). I guess it depends on whether you see the two attacks as truely simultaneous or following each other in quick succession within the brief span of an attack action. Carl [/QUOTE]
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critical hits and auto-hit adjacent targets?
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