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General Tabletop Discussion
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Critical Hits and damage - What do you do?
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<blockquote data-quote="CleverNickName" data-source="post: 8678636" data-attributes="member: 50987"><p>ME TOO.</p><p></p><p>Whenever the player rolls a critical hit, I let them choose:</p><p></p><p>A) They can do double damage, per the rules,</p><p>or</p><p>B) They can deal regular damage and perform some kind of Hollywood stunt (knock their opponent prone, swap places with their opponent, disarm their opponent, kick sand in their eyes and blind their opponent until the end of their next turn, something like that. Whatever the player wants, within reason.)</p><p></p><p>Most of the time, the player chooses (A), the double damage option. But every now and then, someone will pull a stunt that really changes the tide of the battle. Like one time, our fighter scored a critical hit and decided he wanted to knock the necromancer's arcane focus out of his hand. (It was an Orb, and they were fighting on a staircase.) <em>Game changer.</em></p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8678636, member: 50987"] ME TOO. Whenever the player rolls a critical hit, I let them choose: A) They can do double damage, per the rules, or B) They can deal regular damage and perform some kind of Hollywood stunt (knock their opponent prone, swap places with their opponent, disarm their opponent, kick sand in their eyes and blind their opponent until the end of their next turn, something like that. Whatever the player wants, within reason.) Most of the time, the player chooses (A), the double damage option. But every now and then, someone will pull a stunt that really changes the tide of the battle. Like one time, our fighter scored a critical hit and decided he wanted to knock the necromancer's arcane focus out of his hand. (It was an Orb, and they were fighting on a staircase.) [I]Game changer.[/I] [/QUOTE]
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Critical Hits and damage - What do you do?
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