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<blockquote data-quote="DanmarLOK" data-source="post: 4695297" data-attributes="member: 71480"><p>It's been discussed a bunch. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> To sum up the arguments against, in the end it just doesn't feel very heroic to drop your sword 1 out of every 20 swings or stab yourself 1 in 50 or kill yourself 1 in 400. (a bit overly exaggerated but you get the gist of it). </p><p></p><p>Also it doesn't make any sense that a level 30 godling drops his sword as often as a level 1 fresh off the farm boy. </p><p></p><p>It also severely penalizes classes that make attack rolls with weapons versus everyone else and penalizes those that habitually make multiple attack rolls per round (ranger etc) over all the other fighters. </p><p></p><p>Of course if you and your players are having fun then by all means, there's a ton of critical hit charts and tables out there, someone just came out with Critical Matters that has page upon page of critical hits and misses for every possible type of damage you can do in 4e. </p><p></p><p>Just be aware that unless you account for the differences in classes you're penalizing some a lot more than others for something they have no control over. Unless you allow them to coat their hands with sovereign glue or whatever it's called...</p></blockquote><p></p>
[QUOTE="DanmarLOK, post: 4695297, member: 71480"] It's been discussed a bunch. :) To sum up the arguments against, in the end it just doesn't feel very heroic to drop your sword 1 out of every 20 swings or stab yourself 1 in 50 or kill yourself 1 in 400. (a bit overly exaggerated but you get the gist of it). Also it doesn't make any sense that a level 30 godling drops his sword as often as a level 1 fresh off the farm boy. It also severely penalizes classes that make attack rolls with weapons versus everyone else and penalizes those that habitually make multiple attack rolls per round (ranger etc) over all the other fighters. Of course if you and your players are having fun then by all means, there's a ton of critical hit charts and tables out there, someone just came out with Critical Matters that has page upon page of critical hits and misses for every possible type of damage you can do in 4e. Just be aware that unless you account for the differences in classes you're penalizing some a lot more than others for something they have no control over. Unless you allow them to coat their hands with sovereign glue or whatever it's called... [/QUOTE]
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