Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Critical Hits and Fumbles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 4695765" data-attributes="member: 82106"><p>Critical Miss rules tend to break down conceptually, as well as being not so fun for the party. I remember one RPG system that famously had a crit miss system where we calculated that if you had 100 soldiers fighting another 100 soldiers for 10 minutes on average they would all decapitate themselves, and do so BEFORE they wiped out the other side. </p><p></p><p>I would think that characters (and monsters) who are considered to be pretty experienced with weapons would VERY rarely cause someone an accidental injury. On the order of once in 1000's of rounds of combat. Something that might not be TOO out of line would maybe be on a 1 and a subsequent 1 you drop your weapon (usually not a huge deal, it might cost you a minor action to pick it up or draw another one). One a THIRD one, then maybe you do some minor accidental damage to an ally. Even so it is kind of hard to see it being major damage, you aren't trying to whack him with all your might, he just got in the way of your backswing or whatever.</p><p></p><p>As far as critical hits go I'm satisfied with what we have now in terms of damage potential. As far as 'fluff' goes, by all means describe them in whatever gruesome way you like. Remember though, 'hits' in D&D don't really DO much to a target until they get to 0 hit points. It is more like you're wearing down their endurance, maybe making minor wounds, etc. Once that last killing blow lands, then sure, you chopped through his spine, he's dead. I suppose it is a matter of taste, but gore really isn't exactly what I'm after in an RPG. A real sword fight would be unutterably gross. Kind of takes the excitement out of things IMHO.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4695765, member: 82106"] Critical Miss rules tend to break down conceptually, as well as being not so fun for the party. I remember one RPG system that famously had a crit miss system where we calculated that if you had 100 soldiers fighting another 100 soldiers for 10 minutes on average they would all decapitate themselves, and do so BEFORE they wiped out the other side. I would think that characters (and monsters) who are considered to be pretty experienced with weapons would VERY rarely cause someone an accidental injury. On the order of once in 1000's of rounds of combat. Something that might not be TOO out of line would maybe be on a 1 and a subsequent 1 you drop your weapon (usually not a huge deal, it might cost you a minor action to pick it up or draw another one). One a THIRD one, then maybe you do some minor accidental damage to an ally. Even so it is kind of hard to see it being major damage, you aren't trying to whack him with all your might, he just got in the way of your backswing or whatever. As far as critical hits go I'm satisfied with what we have now in terms of damage potential. As far as 'fluff' goes, by all means describe them in whatever gruesome way you like. Remember though, 'hits' in D&D don't really DO much to a target until they get to 0 hit points. It is more like you're wearing down their endurance, maybe making minor wounds, etc. Once that last killing blow lands, then sure, you chopped through his spine, he's dead. I suppose it is a matter of taste, but gore really isn't exactly what I'm after in an RPG. A real sword fight would be unutterably gross. Kind of takes the excitement out of things IMHO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Critical Hits and Fumbles
Top