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General Tabletop Discussion
D&D Older Editions
Critical Hits and Wounds in 4e
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<blockquote data-quote="Saeviomagy" data-source="post: 5001486" data-attributes="member: 5890"><p>Yeah, but it's fairly common to have, say, 4 footsoldiers who all have a recharging slowing power. That first round they can cripple someone permanently by ganging up on them, and they don't lose anything to do so. The player will have to deal with it via a risky ritual IF he even has access to said ritual.</p><p></p><p>For players, having 4 characters with slow is giving up the ability to have something else, so they pay a price to permanently cripple a foe, who probably promptly dies because he was ganged up on anyway, and almost certainly dies before the end of the fight. They paid more to get the ability, and having it doesn't really help them much.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5001486, member: 5890"] Yeah, but it's fairly common to have, say, 4 footsoldiers who all have a recharging slowing power. That first round they can cripple someone permanently by ganging up on them, and they don't lose anything to do so. The player will have to deal with it via a risky ritual IF he even has access to said ritual. For players, having 4 characters with slow is giving up the ability to have something else, so they pay a price to permanently cripple a foe, who probably promptly dies because he was ganged up on anyway, and almost certainly dies before the end of the fight. They paid more to get the ability, and having it doesn't really help them much. [/QUOTE]
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