Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Critical Hits Appears to be Next in D&D Archive
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Plane Sailing" data-source="post: 3974330" data-attributes="member: 114"><p>I'm really pleased with the new design for crits.</p><p></p><p>Although it is true that taking average damage across a characters lifetime crits are only an extra 10% total damage, say - but the problem is that crits can be so much higher than standard damage (any crit with a x3 weapon for instance) that they have a disproportionate effect.</p><p></p><p>As my physics professors used to tell me, knowing the average is meaningless without knowing the variability around that average. They probably used more precise words, but if I'd listened closely to them I'd be a rocket scientist now rather than a web developer so hey ho <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A beneficial side effect of simply using maximum die damage for a crit rather than a multiplier is that it removes temptation to add 'additional multipliers' which were responsible for really cranking up the damage. The core books had spirited charge with mounted lance which was nasty enough (x5 crits were brutal if combined with a paladins smite), but subsequent books added more ways of increasing crit multipliers, plus lots of ways to add to the bonus damage which was multiplied.</p><p></p><p>I bet that a large number of melee based sultans of smack would find it hard to work so effectively with static crits rather than multiplier crits.</p><p></p><p>Note: the December preview article said that one of the forthcoming articles would be</p><p><strong>Subsystem: Critical Hits and Misses</strong>.</p><p></p><p>I see Critical hits here - but nothing about critical misses?</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3974330, member: 114"] I'm really pleased with the new design for crits. Although it is true that taking average damage across a characters lifetime crits are only an extra 10% total damage, say - but the problem is that crits can be so much higher than standard damage (any crit with a x3 weapon for instance) that they have a disproportionate effect. As my physics professors used to tell me, knowing the average is meaningless without knowing the variability around that average. They probably used more precise words, but if I'd listened closely to them I'd be a rocket scientist now rather than a web developer so hey ho :) A beneficial side effect of simply using maximum die damage for a crit rather than a multiplier is that it removes temptation to add 'additional multipliers' which were responsible for really cranking up the damage. The core books had spirited charge with mounted lance which was nasty enough (x5 crits were brutal if combined with a paladins smite), but subsequent books added more ways of increasing crit multipliers, plus lots of ways to add to the bonus damage which was multiplied. I bet that a large number of melee based sultans of smack would find it hard to work so effectively with static crits rather than multiplier crits. Note: the December preview article said that one of the forthcoming articles would be [B]Subsystem: Critical Hits and Misses[/B]. I see Critical hits here - but nothing about critical misses? Cheers [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Critical Hits Appears to be Next in D&D Archive
Top