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Critical Hits Appears to be Next in D&D Archive
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<blockquote data-quote="Aenghus" data-source="post: 3974359" data-attributes="member: 2656"><p>Myself, I'm generally in favour of this change. As they are upping the number of opponents in the average encounter, that increases the number of enemy critical chances. No confirmation roll on a crit, with crits doing max damage, speeds up combat and and is one example of the streamlining that will allow more monsters to be used per encounter. </p><p></p><p>The damage spike referred to in the article is the massive variance in damage caused by the system, especially for strong creatures , power attacking, and x3 and x4 crit weapons.</p><p></p><p>At low level in 3.0 orcs with greataxes could one shot almost any character on a good hit. The change to falchions in 3.5 reduced the potential overkill a lot. At higher levels power attacking giants can do stupid damage with a crit, proportionally far more than their PC opponents can do at an equivalent level.</p><p></p><p>Killer DMs aside, the desired result of the average D&D combat encounter is a tense and exciting fight with the PCs ultimately bloody but victorious. This rule should help in that goal.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 3974359, member: 2656"] Myself, I'm generally in favour of this change. As they are upping the number of opponents in the average encounter, that increases the number of enemy critical chances. No confirmation roll on a crit, with crits doing max damage, speeds up combat and and is one example of the streamlining that will allow more monsters to be used per encounter. The damage spike referred to in the article is the massive variance in damage caused by the system, especially for strong creatures , power attacking, and x3 and x4 crit weapons. At low level in 3.0 orcs with greataxes could one shot almost any character on a good hit. The change to falchions in 3.5 reduced the potential overkill a lot. At higher levels power attacking giants can do stupid damage with a crit, proportionally far more than their PC opponents can do at an equivalent level. Killer DMs aside, the desired result of the average D&D combat encounter is a tense and exciting fight with the PCs ultimately bloody but victorious. This rule should help in that goal. [/QUOTE]
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