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Critical Hits Appears to be Next in D&D Archive
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<blockquote data-quote="Spatula" data-source="post: 3974360" data-attributes="member: 2198"><p>Getting rid of the confirmation roll is bad, except... they're also downplaying the damage crits do. So I think it balances out in the end.</p><p></p><p>Natural 20 = crit = 2x (or 3x or 4x) damage, is definitely too much.</p><p>Natural 20 + confirmation roll = crit = 2x (etc) damage works, and keeps the outclassed from critting the outclassee, but when combined with Power Attack it does break down at higher levels.</p><p>Natural 20 = crit = max damage... crits happen but aren't really all that special.</p><p></p><p>The 3e system is abuseable in a few corner cases, but any system is going to be. Where it breaks down is very strong monsters with excessive attack bonuses and the Power Attack feat. You don't really need a +40 to hit; convert 15 of that using PA with a giant-sized 2H weapon, and you're doing so much damage that PCs can only afford to take a round or two of it before being splattered. This is mainly a quirk of 3.5 rather than 3.0 I suppose, and its PA changes that made 2H weapons too strong.</p><p></p><p>Or in other words, the current crit rules themselves are fine, it's the surrounding mechanics that cause it to breakdown at a certain point. The same could very well be true here, as we know absolutely nothing about the mechanics that will interact with this crit system.</p></blockquote><p></p>
[QUOTE="Spatula, post: 3974360, member: 2198"] Getting rid of the confirmation roll is bad, except... they're also downplaying the damage crits do. So I think it balances out in the end. Natural 20 = crit = 2x (or 3x or 4x) damage, is definitely too much. Natural 20 + confirmation roll = crit = 2x (etc) damage works, and keeps the outclassed from critting the outclassee, but when combined with Power Attack it does break down at higher levels. Natural 20 = crit = max damage... crits happen but aren't really all that special. The 3e system is abuseable in a few corner cases, but any system is going to be. Where it breaks down is very strong monsters with excessive attack bonuses and the Power Attack feat. You don't really need a +40 to hit; convert 15 of that using PA with a giant-sized 2H weapon, and you're doing so much damage that PCs can only afford to take a round or two of it before being splattered. This is mainly a quirk of 3.5 rather than 3.0 I suppose, and its PA changes that made 2H weapons too strong. Or in other words, the current crit rules themselves are fine, it's the surrounding mechanics that cause it to breakdown at a certain point. The same could very well be true here, as we know absolutely nothing about the mechanics that will interact with this crit system. [/QUOTE]
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Critical Hits Appears to be Next in D&D Archive
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