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Critical Hits Appears to be Next in D&D Archive
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<blockquote data-quote="Lanefan" data-source="post: 3974716" data-attributes="member: 29398"><p>First impressions:</p><p></p><p>Auto-max damage on any 20: nice, simple, easy, streamlined...and dull as dishwater. If I crit, I expect to have at least a chance of doing *more* than my usual max-by-weapon damage, even if I'm only hitting you with my non-enchanted fist. Someone's idea of a crit giving "max + x" works better for me (we can argue for days about what 'x' should be), but I still prefer rolling the dice instead.</p><p></p><p>PCs using different crit rules than monsters: yuck! As if the PCs don't already have enough going for them, they get better crits as well.</p><p></p><p>Crit-or-miss when you can't hit on less than 20: needs fixing. A simple fix is that if you can't hit on a 19 you can't crit on a 20, period.</p><p></p><p>I've long wanted to do something to make crits more interesting, but other than going the over-convoluted Hackmaster route or introducing the messy business of "called shots", I can't think of much other than "they do more damage". Hmmm...maybe something as simple as a crit doing over a certain threshold of damage forces the opponent's armour/shield/whatever to save or be broken...hmmmm..... ::thinking::</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3974716, member: 29398"] First impressions: Auto-max damage on any 20: nice, simple, easy, streamlined...and dull as dishwater. If I crit, I expect to have at least a chance of doing *more* than my usual max-by-weapon damage, even if I'm only hitting you with my non-enchanted fist. Someone's idea of a crit giving "max + x" works better for me (we can argue for days about what 'x' should be), but I still prefer rolling the dice instead. PCs using different crit rules than monsters: yuck! As if the PCs don't already have enough going for them, they get better crits as well. Crit-or-miss when you can't hit on less than 20: needs fixing. A simple fix is that if you can't hit on a 19 you can't crit on a 20, period. I've long wanted to do something to make crits more interesting, but other than going the over-convoluted Hackmaster route or introducing the messy business of "called shots", I can't think of much other than "they do more damage". Hmmm...maybe something as simple as a crit doing over a certain threshold of damage forces the opponent's armour/shield/whatever to save or be broken...hmmmm..... ::thinking:: Lanefan [/QUOTE]
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Critical Hits Appears to be Next in D&D Archive
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