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Critical Hits Appears to be Next in D&D Archive
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<blockquote data-quote="The Little Raven" data-source="post: 3974778" data-attributes="member: 10095"><p>Bad example, as this is a difference in design (and again, doesn't address the fact that a nerf is a change to <strong>an existing game</strong>). The Halo 1 pistol was designed for long-distance use as well as close-combat, since the only other effect long-range weapon was the sniper rifle. In Halo 2, the battle-rifle filled that roll, thus the pistol was made more powerful as a close-range weapon. In terms of actual damage, Halo 2's pistol did more damage, but had a reduced range and no scope feature... but as an off-hand weapon, it had no match.</p><p></p><p>So, if Halo 1 was patched and the gun was changed into the Halo 2 version, that could be considered a nerf (as it removes one of two effective long-distance weapons), but when a new game does a new design... yeah.. it's not.</p><p></p><p></p><p></p><p>Which is why you're able to carry two weapons, to provide you with more tactical choice. Even here, you demonstrate that this is all "difference in scale," rather than "nerf." Nerf is reducing the damage coefficient for Improved Fireball, because it has a faster cast time, despite no other abilities in WoW suffering from that "damage tax." It's not making things in the second game of a series different from the first.</p><p></p><p></p><p></p><p>The only involvement Microsoft had in the development of the Halo games, after the wholesale purchase of Bungie, was demanding Xbox exclusivity and giving them tons of funding. This whole concept that most parent companies in the game industry try to meddle with a successful developer's design has little evidence, and most developers (including the one I work for) would vehemently deny it.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 3974778, member: 10095"] Bad example, as this is a difference in design (and again, doesn't address the fact that a nerf is a change to [b]an existing game[/b]). The Halo 1 pistol was designed for long-distance use as well as close-combat, since the only other effect long-range weapon was the sniper rifle. In Halo 2, the battle-rifle filled that roll, thus the pistol was made more powerful as a close-range weapon. In terms of actual damage, Halo 2's pistol did more damage, but had a reduced range and no scope feature... but as an off-hand weapon, it had no match. So, if Halo 1 was patched and the gun was changed into the Halo 2 version, that could be considered a nerf (as it removes one of two effective long-distance weapons), but when a new game does a new design... yeah.. it's not. Which is why you're able to carry two weapons, to provide you with more tactical choice. Even here, you demonstrate that this is all "difference in scale," rather than "nerf." Nerf is reducing the damage coefficient for Improved Fireball, because it has a faster cast time, despite no other abilities in WoW suffering from that "damage tax." It's not making things in the second game of a series different from the first. The only involvement Microsoft had in the development of the Halo games, after the wholesale purchase of Bungie, was demanding Xbox exclusivity and giving them tons of funding. This whole concept that most parent companies in the game industry try to meddle with a successful developer's design has little evidence, and most developers (including the one I work for) would vehemently deny it. [/QUOTE]
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