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Critical Hits Appears to be Next in D&D Archive
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<blockquote data-quote="Sitara" data-source="post: 3974822" data-attributes="member: 58107"><p>Well the nat 20 always crits doesn't surprise me at all, since being a SAGA veteren I knew it would be in.</p><p></p><p>However...I am somewhat shocked as to the execution of damage. I personally prefer SAGA's mathod of doubling ALL dmage dice (including the ones from modifiers and powers!) for some truly exceptional crits that make crits truly an Event to remember.</p><p></p><p>Sure it causes spikes, but in a fiddled and stabilised system, there should be ONE element that is totally unpredicatable and causes spikes and shockwaves. </p><p></p><p>So while this is better than 3E, I still prefer SAGA's over this. 4E crits are just too...<em>bland.</em></p><p></p><p></p><p>Also please note, interestingly 4E crits appear to end up doing far MORE damage on average than 3E crits because:</p><p></p><p>-They occur <em>more</em> often for both pc's and npc's/monsters(no confirmation roll)</p><p></p><p>-They do more damage in tof themselves, since damage dice are maximized. in 3E, doubling or teipling hardly mattered i fyou rolled really low.</p><p></p><p>-There appears to be a buttload of ways to enhance damage, from powers to talents, feats and weapon type.</p></blockquote><p></p>
[QUOTE="Sitara, post: 3974822, member: 58107"] Well the nat 20 always crits doesn't surprise me at all, since being a SAGA veteren I knew it would be in. However...I am somewhat shocked as to the execution of damage. I personally prefer SAGA's mathod of doubling ALL dmage dice (including the ones from modifiers and powers!) for some truly exceptional crits that make crits truly an Event to remember. Sure it causes spikes, but in a fiddled and stabilised system, there should be ONE element that is totally unpredicatable and causes spikes and shockwaves. So while this is better than 3E, I still prefer SAGA's over this. 4E crits are just too...[I]bland.[/I] Also please note, interestingly 4E crits appear to end up doing far MORE damage on average than 3E crits because: -They occur [I]more[/I] often for both pc's and npc's/monsters(no confirmation roll) -They do more damage in tof themselves, since damage dice are maximized. in 3E, doubling or teipling hardly mattered i fyou rolled really low. -There appears to be a buttload of ways to enhance damage, from powers to talents, feats and weapon type. [/QUOTE]
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