Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Critical Hits Appears to be Next in D&D Archive
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gantros" data-source="post: 3975076" data-attributes="member: 15836"><p>After reading through this thread, I see both some pros and some cons to this change in the crit rules.</p><p></p><p>Pros:</p><p>- Getting rid of confirmation rolls and extra damage dice speeds up combat</p><p>- Keeps max crit damage under control, and favors PCs over monsters by reducing randomness</p><p>- Natural 20 almost always provides some benefit to the attacker</p><p>- Simple math</p><p></p><p>Cons:</p><p>- Attackers that require natural 20s to hit are just as likely to crit as attackers that hit on a 2 or better</p><p>- Natural 20 doesn't always provide a benefit to the attacker, regardless of skill (since they can roll "pseudo-crits" on any successful attack)</p><p>- Crits are less exciting because the attacker doesn't get to roll any damage dice</p><p></p><p>However, this inspired me to think of a potential solution that could maintain all the pros while eliminating the cons...</p><p></p><p>On a natural 20, the attacker automatically hits, and gets a damage bonus equal to the amount by which they exceeded the required score to hit, or equal to half the maximum of their damage dice, whichever is lower.</p><p></p><p>Example 1: Attacker with 3d6 weapon, +3 attack bonus, and +4 Str modifier attacks AC25 opponent, and rolls a natural 20 (27 with modifiers). Damage is 3d6+4, +2 for the crit (27-25 = 2, half max of damage dice = 9).</p><p></p><p>Example 2: Same attacker attacks AC15 opponent, and rolls a natural 20 (27 with modifier). Damage is 3d6+4, +9 for the crit (27-15 = 12, half max of damage dice = 9).</p><p></p><p>This alternative doesn't require a confirmation roll but keeps the damage roll, provides a damage bonus that scales with the attacker's skill, keeps massive crits under control, and is still fast and simple (max crit damage bonus can be noted on character sheet).</p></blockquote><p></p>
[QUOTE="Gantros, post: 3975076, member: 15836"] After reading through this thread, I see both some pros and some cons to this change in the crit rules. Pros: - Getting rid of confirmation rolls and extra damage dice speeds up combat - Keeps max crit damage under control, and favors PCs over monsters by reducing randomness - Natural 20 almost always provides some benefit to the attacker - Simple math Cons: - Attackers that require natural 20s to hit are just as likely to crit as attackers that hit on a 2 or better - Natural 20 doesn't always provide a benefit to the attacker, regardless of skill (since they can roll "pseudo-crits" on any successful attack) - Crits are less exciting because the attacker doesn't get to roll any damage dice However, this inspired me to think of a potential solution that could maintain all the pros while eliminating the cons... On a natural 20, the attacker automatically hits, and gets a damage bonus equal to the amount by which they exceeded the required score to hit, or equal to half the maximum of their damage dice, whichever is lower. Example 1: Attacker with 3d6 weapon, +3 attack bonus, and +4 Str modifier attacks AC25 opponent, and rolls a natural 20 (27 with modifiers). Damage is 3d6+4, +2 for the crit (27-25 = 2, half max of damage dice = 9). Example 2: Same attacker attacks AC15 opponent, and rolls a natural 20 (27 with modifier). Damage is 3d6+4, +9 for the crit (27-15 = 12, half max of damage dice = 9). This alternative doesn't require a confirmation roll but keeps the damage roll, provides a damage bonus that scales with the attacker's skill, keeps massive crits under control, and is still fast and simple (max crit damage bonus can be noted on character sheet). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Critical Hits Appears to be Next in D&D Archive
Top