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Critical Hits Appears to be Next in D&D Archive
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<blockquote data-quote="BryonD" data-source="post: 3975527" data-attributes="member: 957"><p>Wow, you have missed out on a hell of a lot if that is how you found the old crit system to be.</p><p></p><p></p><p></p><p>On the general topic:</p><p></p><p>With the data available I see this change as a slight negative. I do agree with their point about wild spikes in damage. So nerfing crits is a reasonable idea. And if you are going to nerf them. then making them easier to come by is ok. So, whatever, I can accept this.</p><p></p><p>But I've played in older games with nat 20 = crit rules and they didn't hold a candle to the excitement of 3X crits. I mean, it was cool and all. But 3X took it to a whole new level. In the old system you'd get excitement with a 20 came up. No doubt. And 4 out 5 3X crits were the same. But frequently when that crit came through you'd get alot more of the "Hell Yeah!!!" effect because it was both harder to get and you expected it to really pay off. </p><p>I also like that it is easier to crit something you hit on a 5 than something you hit on a 15. </p><p></p><p>I do loath the "OMG, I gotta roll an extra die, I'm so overwhelmed with the work and mental strain" mentality. But, at least it isn't doing much harm in the case.</p></blockquote><p></p>
[QUOTE="BryonD, post: 3975527, member: 957"] Wow, you have missed out on a hell of a lot if that is how you found the old crit system to be. On the general topic: With the data available I see this change as a slight negative. I do agree with their point about wild spikes in damage. So nerfing crits is a reasonable idea. And if you are going to nerf them. then making them easier to come by is ok. So, whatever, I can accept this. But I've played in older games with nat 20 = crit rules and they didn't hold a candle to the excitement of 3X crits. I mean, it was cool and all. But 3X took it to a whole new level. In the old system you'd get excitement with a 20 came up. No doubt. And 4 out 5 3X crits were the same. But frequently when that crit came through you'd get alot more of the "Hell Yeah!!!" effect because it was both harder to get and you expected it to really pay off. I also like that it is easier to crit something you hit on a 5 than something you hit on a 15. I do loath the "OMG, I gotta roll an extra die, I'm so overwhelmed with the work and mental strain" mentality. But, at least it isn't doing much harm in the case. [/QUOTE]
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Critical Hits Appears to be Next in D&D Archive
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