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Critical Hits Appears to be Next in D&D Archive
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<blockquote data-quote="ruemere" data-source="post: 3976099" data-attributes="member: 5515"><p>To those who miss 3E criticals:</p><p></p><p>I'd like to point out that doubled and tripled damage rolls stay in game. They were simply relegated to class specific feats (see preview of Paladin smites). We also get additional critical damage for magic weapons and, supposedly, additional critical damage from special abilities.</p><p></p><p>Confirmation roll becomes a real issue, once you introduce characters operating on double-wielded scimitars with multiple off-hand strikes, high strength, Improved Critical feat and with several add-ons. It's not that such guys are threatening to unbalance the game, it's just that rolling dice becomes a choir. </p><p></p><p>Also, with multiplied Power Attack damage, you should expect outputs of 100+ points of damage per attack.</p><p></p><p>To deal with "natural 20 required to hit equals natural critical" simply have the players announce "I rolled natural 20" with "And my total attack score was XX". If the XX equals or falls below required armor class, calmy inform the player that, "Sorry, no cookies or crits for you". [*]</p><p></p><p>Regards,</p><p>Ruemere</p><p></p><p>[*] Hopefully we'll get something like that in final rules.</p></blockquote><p></p>
[QUOTE="ruemere, post: 3976099, member: 5515"] To those who miss 3E criticals: I'd like to point out that doubled and tripled damage rolls stay in game. They were simply relegated to class specific feats (see preview of Paladin smites). We also get additional critical damage for magic weapons and, supposedly, additional critical damage from special abilities. Confirmation roll becomes a real issue, once you introduce characters operating on double-wielded scimitars with multiple off-hand strikes, high strength, Improved Critical feat and with several add-ons. It's not that such guys are threatening to unbalance the game, it's just that rolling dice becomes a choir. Also, with multiplied Power Attack damage, you should expect outputs of 100+ points of damage per attack. To deal with "natural 20 required to hit equals natural critical" simply have the players announce "I rolled natural 20" with "And my total attack score was XX". If the XX equals or falls below required armor class, calmy inform the player that, "Sorry, no cookies or crits for you". [*] Regards, Ruemere [*] Hopefully we'll get something like that in final rules. [/QUOTE]
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Critical Hits Appears to be Next in D&D Archive
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