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Critical Hits Appears to be Next in D&D Archive
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<blockquote data-quote="BASHMAN" data-source="post: 3976495" data-attributes="member: 8277"><p>Well, I am shocked to see that this thread made it 10 pages, and even more shocked to find myself on the same side of an issue as Mourn! I have been critical of many of 4e's proposed changes, however this one I think is a Slam Dunk. </p><p></p><p>Max damage is a great idea. No longer will 1st level PCs have to flee in terror at the site of an Orc with a greataxe (oh, how many PCs I have slain in one hit by this very situation-- even worse when they had cleave). No longer will someone be totally crestfallen when they threaten and fail to confirm, or worse, confirm only to toll a bucket of 1's on the dice. No more will Players have to wait for the slow-math person to count how many dice s/he gets for a crit and count recount the damage on the dice and modifiers-- instead it will just be on the sheet. Simple, elegant, easy. </p><p></p><p>For those who doubt this mechanic, why not test-drive it in your own 3.5 campaigns? It should be easy enough to impliment. Weapons that give especially good crits-- x4 or 18 x2, I would have do Max Dmg +1d6-- everything else is just Max Damge for now.</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 3976495, member: 8277"] Well, I am shocked to see that this thread made it 10 pages, and even more shocked to find myself on the same side of an issue as Mourn! I have been critical of many of 4e's proposed changes, however this one I think is a Slam Dunk. Max damage is a great idea. No longer will 1st level PCs have to flee in terror at the site of an Orc with a greataxe (oh, how many PCs I have slain in one hit by this very situation-- even worse when they had cleave). No longer will someone be totally crestfallen when they threaten and fail to confirm, or worse, confirm only to toll a bucket of 1's on the dice. No more will Players have to wait for the slow-math person to count how many dice s/he gets for a crit and count recount the damage on the dice and modifiers-- instead it will just be on the sheet. Simple, elegant, easy. For those who doubt this mechanic, why not test-drive it in your own 3.5 campaigns? It should be easy enough to impliment. Weapons that give especially good crits-- x4 or 18 x2, I would have do Max Dmg +1d6-- everything else is just Max Damge for now. [/QUOTE]
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