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Critical Hits Appears to be Next in D&D Archive
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<blockquote data-quote="Archmage" data-source="post: 3976737" data-attributes="member: 6760"><p>Where did I say anything about always winning the challenges? PCs should taste defeat from time to time - my argument is that it's not level drain or big monster critical hits that accomplishes that. Also, even if you do win on the first try, that doesn't mean the encounter was forgettable. In my game's last session, the party defeated the most powerful monster with one swing of a non-magical item (not even a weapon), but I guarantee you they will remember the session and laugh in the face of anyone who says they got off easy.</p><p></p><p></p><p>This is what I mean by a player that's not invested in the character, it's only a set of stats. If the character dies, get a new one. If he's down a level or drained some Con, though, that makes things harder. There's nothing wrong with that outlook, but if the player is just the tiniest bit involved in campaign events then the character's death is going to be more meaningful than just losing some numbers off a stat. </p><p></p><p>As a DM, I don't like killing characters - it messes with a campaign's continuity and usually lessens the player's enjoyment of the game. However, I <strong>will</strong> kill characters, and my players know that I have no qualms about running a fight that's far over their heads as long as I give them a fair chance to avoid it. Two of my mottoes as a DM: "the world doesn't care what level you are" and "the fear of character death is far better than actual character death." </p><p></p><p>Anyway, this is off-topic enough for this thread as is, so I'm done with it, but in one final effort to salvage topicality I will say that I won't miss deadly critical hits by monsters, because they are a big wild card that I'd rather do without in planning an encounter. I don't mind player big crits so much, but I'm not overly attached to em either.</p></blockquote><p></p>
[QUOTE="Archmage, post: 3976737, member: 6760"] Where did I say anything about always winning the challenges? PCs should taste defeat from time to time - my argument is that it's not level drain or big monster critical hits that accomplishes that. Also, even if you do win on the first try, that doesn't mean the encounter was forgettable. In my game's last session, the party defeated the most powerful monster with one swing of a non-magical item (not even a weapon), but I guarantee you they will remember the session and laugh in the face of anyone who says they got off easy. This is what I mean by a player that's not invested in the character, it's only a set of stats. If the character dies, get a new one. If he's down a level or drained some Con, though, that makes things harder. There's nothing wrong with that outlook, but if the player is just the tiniest bit involved in campaign events then the character's death is going to be more meaningful than just losing some numbers off a stat. As a DM, I don't like killing characters - it messes with a campaign's continuity and usually lessens the player's enjoyment of the game. However, I [b]will[/b] kill characters, and my players know that I have no qualms about running a fight that's far over their heads as long as I give them a fair chance to avoid it. Two of my mottoes as a DM: "the world doesn't care what level you are" and "the fear of character death is far better than actual character death." Anyway, this is off-topic enough for this thread as is, so I'm done with it, but in one final effort to salvage topicality I will say that I won't miss deadly critical hits by monsters, because they are a big wild card that I'd rather do without in planning an encounter. I don't mind player big crits so much, but I'm not overly attached to em either. [/QUOTE]
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