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Critical Hits Appears to be Next in D&D Archive
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<blockquote data-quote="BryonD" data-source="post: 3977115" data-attributes="member: 957"><p>OK. chuckle. It isn't math that requires more than 0.5 sec of thought.</p><p></p><p>Why does "doing math" need to be removed from crits when it is staying for so may other things?</p><p></p><p></p><p>Can you point me to any thread before this article where people were saying that the 3X crit system was not fun? Any thread at all. It has become like a political or religious thing. It was completely off the radar a day ago, but WotC said it, I believe it, that settles it.</p><p>It'll happen again in a week or two. WotC will decree that some other part of 3X sucked and suddenly a camp of myrmidons will start singing "amen, I always thought just that." </p><p></p><p>All that aside, they are (suddenly) saying that it isn't fun <strong>because</strong> it is too hard. </p><p></p><p>3.X crits are a hell of a lot more fun that "ho hum" another 20 I get the same result I get 5% of the other times. And yeah, that is a subjective position. But you are not going to convince me that tic tac toe is more fun than chess because it it easier and faster either. And for the "price" of 0.5 sec of "MATH!!!" combined with 15 to 20 seconds of ADDED fun in the excitement of the the confirmation roll (which me and my players always find fun, regardless of the outcome ::shock:: -not all players are constrained to fun only in success at every single detail) is a great deal. To me it sucks that this great innovation will be sacrificed on the altar of simplification.</p></blockquote><p></p>
[QUOTE="BryonD, post: 3977115, member: 957"] OK. chuckle. It isn't math that requires more than 0.5 sec of thought. Why does "doing math" need to be removed from crits when it is staying for so may other things? Can you point me to any thread before this article where people were saying that the 3X crit system was not fun? Any thread at all. It has become like a political or religious thing. It was completely off the radar a day ago, but WotC said it, I believe it, that settles it. It'll happen again in a week or two. WotC will decree that some other part of 3X sucked and suddenly a camp of myrmidons will start singing "amen, I always thought just that." All that aside, they are (suddenly) saying that it isn't fun [b]because[/b] it is too hard. 3.X crits are a hell of a lot more fun that "ho hum" another 20 I get the same result I get 5% of the other times. And yeah, that is a subjective position. But you are not going to convince me that tic tac toe is more fun than chess because it it easier and faster either. And for the "price" of 0.5 sec of "MATH!!!" combined with 15 to 20 seconds of ADDED fun in the excitement of the the confirmation roll (which me and my players always find fun, regardless of the outcome ::shock:: -not all players are constrained to fun only in success at every single detail) is a great deal. To me it sucks that this great innovation will be sacrificed on the altar of simplification. [/QUOTE]
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