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Critical Hits Appears to be Next in D&D Archive
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<blockquote data-quote="JohnSnow" data-source="post: 3977168" data-attributes="member: 32164"><p>I agree with that. Furthermore, with crits meaning only "does the maximum damage they're capable of," the 'farmer who strikes a critical hit' may not mean what people think.</p><p></p><p>Consider the following. Let's assume that a fighter (or paladin) starts out with 30 hit points from his class (+ whatever CON bonus he gets). Similarly, not counting CON, the wizard might start with 18 and the rogue/cleric/ranger/warlord with 24. Then, let's assume that each class gains 3, 4, or 5 hp per level as they level up, always keeping the situation where the most fragile class has 3/5 of the hit points of the least fragile (not counting CON bonus).</p><p></p><p>Under this scenario, a 20th-level (high paragon) fighter probably has between 165 (CON 14) and 220 hit points (CON 20). Assuming the damage is the same in 4th Edition as in 3rd, the STR 20 1st-level nonheroic blacksmith can do a maximum of 17 damage (2d6 + 5) with his maul. Even if they've changed it from 2d6 to 1d12, the max is still the same.</p><p></p><p>That's barely 1/10 of that 20th-level fighters hit points. So the best shot from the toughest guy in the village is a lower percentage of damage than he inflicts by punching a 1st level character (1d3 + 5). So, yeah, it's a "crit," but it barely injures the nearly epic hero. Because it's the blacksmith's "best shot," it's enough to make the hero notice, but not enough to cause "serious injury." Which is exactly how it ought to work, in my opinion.</p><p></p><p> </p><p></p><p>As fast as the high-level hero can act, a sufficiently sizeable mob could still take him down. He can probably kill dozens or hundreds, but not likely thousands. The 20th-level wizard who has hundreds of archers shoot at him might still get killed, even if only 5% of the arrows get through. If 5 arrows out of 100 hit, that means you probably still need a substantial army to take out a high-level wizard (or fighter, for that matter).</p><p></p><p>But that's just my opinion.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 3977168, member: 32164"] I agree with that. Furthermore, with crits meaning only "does the maximum damage they're capable of," the 'farmer who strikes a critical hit' may not mean what people think. Consider the following. Let's assume that a fighter (or paladin) starts out with 30 hit points from his class (+ whatever CON bonus he gets). Similarly, not counting CON, the wizard might start with 18 and the rogue/cleric/ranger/warlord with 24. Then, let's assume that each class gains 3, 4, or 5 hp per level as they level up, always keeping the situation where the most fragile class has 3/5 of the hit points of the least fragile (not counting CON bonus). Under this scenario, a 20th-level (high paragon) fighter probably has between 165 (CON 14) and 220 hit points (CON 20). Assuming the damage is the same in 4th Edition as in 3rd, the STR 20 1st-level nonheroic blacksmith can do a maximum of 17 damage (2d6 + 5) with his maul. Even if they've changed it from 2d6 to 1d12, the max is still the same. That's barely 1/10 of that 20th-level fighters hit points. So the best shot from the toughest guy in the village is a lower percentage of damage than he inflicts by punching a 1st level character (1d3 + 5). So, yeah, it's a "crit," but it barely injures the nearly epic hero. Because it's the blacksmith's "best shot," it's enough to make the hero notice, but not enough to cause "serious injury." Which is exactly how it ought to work, in my opinion. As fast as the high-level hero can act, a sufficiently sizeable mob could still take him down. He can probably kill dozens or hundreds, but not likely thousands. The 20th-level wizard who has hundreds of archers shoot at him might still get killed, even if only 5% of the arrows get through. If 5 arrows out of 100 hit, that means you probably still need a substantial army to take out a high-level wizard (or fighter, for that matter). But that's just my opinion. [/QUOTE]
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