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*Dungeons & Dragons
Critical Hits Appears to be Next in D&D Archive
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<blockquote data-quote="Pinotage" data-source="post: 3977970" data-attributes="member: 15194"><p>Well, ignoring the comment about 'devastating blows' and what they are, there are still things that make this unsatisfactory (to me, at least, but judging by the Poll, I'm in the minority! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>Firstly, take a farmer with +1 to hit. Not too unusual. Take an opponent with 21 AC. Not unusual either. Full plate and Shield with Dex will do that. And the opponent won't have a huge amount of hp either. He's, say, your typical 3rd level fighter. The farmer can only hit for maximum damage. There's no middle ground. I suppose you could argue that the middle ground it taken up by all those aspects lumped into what hp represent, but a critical hit should be something beyond the normal, not just a boring maximum damage roll. You can do that 16.6666% of the times on a d6 with a normal hit. And hence, secondly, critical hits aren't special anymore. Sure, you get extra dice and stuff that come later, but it takes away from the critical hit being something ususual. And how's rolling a bunch of extra dice later for various feats and 'powers' different from just rolling a confirmation. I think the game needed something to separate the critical hit from the autohit.</p><p></p><p>Pinotage</p></blockquote><p></p>
[QUOTE="Pinotage, post: 3977970, member: 15194"] Well, ignoring the comment about 'devastating blows' and what they are, there are still things that make this unsatisfactory (to me, at least, but judging by the Poll, I'm in the minority! :) ). Firstly, take a farmer with +1 to hit. Not too unusual. Take an opponent with 21 AC. Not unusual either. Full plate and Shield with Dex will do that. And the opponent won't have a huge amount of hp either. He's, say, your typical 3rd level fighter. The farmer can only hit for maximum damage. There's no middle ground. I suppose you could argue that the middle ground it taken up by all those aspects lumped into what hp represent, but a critical hit should be something beyond the normal, not just a boring maximum damage roll. You can do that 16.6666% of the times on a d6 with a normal hit. And hence, secondly, critical hits aren't special anymore. Sure, you get extra dice and stuff that come later, but it takes away from the critical hit being something ususual. And how's rolling a bunch of extra dice later for various feats and 'powers' different from just rolling a confirmation. I think the game needed something to separate the critical hit from the autohit. Pinotage [/QUOTE]
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