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Critical Hits Appears to be Next in D&D Archive
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<blockquote data-quote="Lord Zardoz" data-source="post: 3978323" data-attributes="member: 704"><p>Late response to this due to inconsistent internet access over my Christmas vacation.</p><p></p><p>To the first point, given the information we have, we know that the basic mechanic of Bab+d20 vs AC still exists. While I am sure that level appropriate encounters will generally not have a 'only 20 hits' situations cropping up frequently, I am sure that they will legitimately happen. The way that I run games, I use alot of low HD cannon fodder, because I have found it gives me the most situational flexibility in encounters. The existence of 'minion' rules imply that such a style will be handled, but the exact mechanics of it are still a mystery.</p><p></p><p>My interests are purely selfish. I do not want to run encounters where every hit on a player is a critical hit. In 2nd edition, there were no formal rules for critical hits in the core. Even if my fodder will only score a hit on a 19, or 20, I could use enough that it works out. Simply put, I need to know more about how natural 20's are handled and how the minion rules work before I can be satisfied with the current critical hit information.</p><p></p><p>In 3rd edition, there are criticals, but they require a confirm roll. Hobgoblins with Longswords that are only hitting on 18, 19, and 20 are not going to be scoring criticals on 2/3rd's of their attacks.</p><p></p><p>In 4th edition, we know that criticals will generally maximize damage, possibly do other stuff, and only happen on a natural 20. I also know that it is not impossible for a character to get staggeringly high AC's compared to what is typical if they optimize for it. I do not want such a PC to be effectively invincible, which is the case if 20 is no longer an auto-hit. I also do not want to find myself dealing with All criticals All the Time against players.</p><p></p><p>As for the other points:</p><p></p><p>The weapon qualities point I will concede, but having more means to differentiate weapons is a good thing in my opinion. I liked how a weapon like a Sabre was balanced by having low damage but high crit rate relative to a longsword. It was a mechanical rule that fit the flavour perfectly.</p><p></p><p>As for why should crits be less common? Like I said, I use alot of minion type low HD monsters, so my chances to inflict them as a DM come up more often. It is not a question of the damage inflicted as much as it is the fact that having every hit from an opponent count as a critical hit damages my sense of immersion in the game.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3978323, member: 704"] Late response to this due to inconsistent internet access over my Christmas vacation. To the first point, given the information we have, we know that the basic mechanic of Bab+d20 vs AC still exists. While I am sure that level appropriate encounters will generally not have a 'only 20 hits' situations cropping up frequently, I am sure that they will legitimately happen. The way that I run games, I use alot of low HD cannon fodder, because I have found it gives me the most situational flexibility in encounters. The existence of 'minion' rules imply that such a style will be handled, but the exact mechanics of it are still a mystery. My interests are purely selfish. I do not want to run encounters where every hit on a player is a critical hit. In 2nd edition, there were no formal rules for critical hits in the core. Even if my fodder will only score a hit on a 19, or 20, I could use enough that it works out. Simply put, I need to know more about how natural 20's are handled and how the minion rules work before I can be satisfied with the current critical hit information. In 3rd edition, there are criticals, but they require a confirm roll. Hobgoblins with Longswords that are only hitting on 18, 19, and 20 are not going to be scoring criticals on 2/3rd's of their attacks. In 4th edition, we know that criticals will generally maximize damage, possibly do other stuff, and only happen on a natural 20. I also know that it is not impossible for a character to get staggeringly high AC's compared to what is typical if they optimize for it. I do not want such a PC to be effectively invincible, which is the case if 20 is no longer an auto-hit. I also do not want to find myself dealing with All criticals All the Time against players. As for the other points: The weapon qualities point I will concede, but having more means to differentiate weapons is a good thing in my opinion. I liked how a weapon like a Sabre was balanced by having low damage but high crit rate relative to a longsword. It was a mechanical rule that fit the flavour perfectly. As for why should crits be less common? Like I said, I use alot of minion type low HD monsters, so my chances to inflict them as a DM come up more often. It is not a question of the damage inflicted as much as it is the fact that having every hit from an opponent count as a critical hit damages my sense of immersion in the game. END COMMUNICATION [/QUOTE]
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