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Critical Hits Appears to be Next in D&D Archive
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<blockquote data-quote="Wolfspider" data-source="post: 3978499" data-attributes="member: 300"><p>Yeah, I know. I couldn't resist making this point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>I've thought about it ever since my self-imposed (and very brief) exile, and what bothers me is the use of the word "critical" to describe what happens when a 20 is rolled in 4e.</p><p></p><p>The word "<a href="http://dictionary.reference.com/browse/critical" target="_blank">critical</a>" means, among other things:</p><p></p><p>"of decisive importance with respect to the outcome"</p><p></p><p>and</p><p></p><p>"Fraught with danger or risk; perilous"</p><p></p><p>If a "critical" strike is not really a "devastating blow," as Plane Sailing has rightly pointed out, then why use a misleading term? Wouldn't it better to just say that a 20 causes maximum damage without calling it a "critical"?</p><p></p><p>Now, if rolling a 20 had additional effects, like causing the foe struck to lose a turn or become dazed or have to roll a Saving Throw to avoid going unconscious or dying or having a limb disabled or whatnot, then that could be called a "critical" strike. You have all very well shown that a farmer, even when he rolls a 20, is no threat to a hero. Why call such a blow "critical," then, when it is anything but?</p><p></p><p>It's just a max damage attack. Nothing critical about it, unless, of course, it reduces someone to negative hit points, as glass pointed out.</p><p></p><p>I am going to also freely admit, before someone thinks I'm being a grognard or whatnot, that this is a problem with all editions of D&D that used criticals that merely caused an increase in hit point damage, instead of some special, truly dire effect.</p></blockquote><p></p>
[QUOTE="Wolfspider, post: 3978499, member: 300"] Yeah, I know. I couldn't resist making this point. :p I've thought about it ever since my self-imposed (and very brief) exile, and what bothers me is the use of the word "critical" to describe what happens when a 20 is rolled in 4e. The word "[URL=http://dictionary.reference.com/browse/critical]critical[/URL]" means, among other things: "of decisive importance with respect to the outcome" and "Fraught with danger or risk; perilous" If a "critical" strike is not really a "devastating blow," as Plane Sailing has rightly pointed out, then why use a misleading term? Wouldn't it better to just say that a 20 causes maximum damage without calling it a "critical"? Now, if rolling a 20 had additional effects, like causing the foe struck to lose a turn or become dazed or have to roll a Saving Throw to avoid going unconscious or dying or having a limb disabled or whatnot, then that could be called a "critical" strike. You have all very well shown that a farmer, even when he rolls a 20, is no threat to a hero. Why call such a blow "critical," then, when it is anything but? It's just a max damage attack. Nothing critical about it, unless, of course, it reduces someone to negative hit points, as glass pointed out. I am going to also freely admit, before someone thinks I'm being a grognard or whatnot, that this is a problem with all editions of D&D that used criticals that merely caused an increase in hit point damage, instead of some special, truly dire effect. [/QUOTE]
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