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Critical Hits Appears to be Next in D&D Archive
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<blockquote data-quote="BryonD" data-source="post: 3978648" data-attributes="member: 957"><p>The point made at the time was that ti took to much time. If you go back and look at my post you will see that my replyl was in regard to it not taking any significant time at all. I'd hope people managed to get no more insulted by my simply stating a fact than I did by you pointly trying to be insulting to me.</p><p></p><p>Obviously, I find the reward to be far and away worht the risk of a mistake. </p><p>The same arguement could be made for removing math for determing the success of attacks, saves, skill checks, etc... Mistakes with major implications can happen in any of these things. But if the game assumes that the players may be disrptued by this, then the freedom to develop the best game possible becomes constrained.</p><p></p><p>I consider that "risk" to be remote in the extreme and the value being lost to be significant. </p><p></p><p>The "smoother flowing" would be imperceptable to me. But the reduced quality of simulation and reduced reward (5% no matter what you do) would be constant reminders of a better way.</p></blockquote><p></p>
[QUOTE="BryonD, post: 3978648, member: 957"] The point made at the time was that ti took to much time. If you go back and look at my post you will see that my replyl was in regard to it not taking any significant time at all. I'd hope people managed to get no more insulted by my simply stating a fact than I did by you pointly trying to be insulting to me. Obviously, I find the reward to be far and away worht the risk of a mistake. The same arguement could be made for removing math for determing the success of attacks, saves, skill checks, etc... Mistakes with major implications can happen in any of these things. But if the game assumes that the players may be disrptued by this, then the freedom to develop the best game possible becomes constrained. I consider that "risk" to be remote in the extreme and the value being lost to be significant. The "smoother flowing" would be imperceptable to me. But the reduced quality of simulation and reduced reward (5% no matter what you do) would be constant reminders of a better way. [/QUOTE]
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