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Critical Hits D&D XP Coverage- the seminar
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<blockquote data-quote="Ahglock" data-source="post: 4076762" data-attributes="member: 56725"><p>I never had a problem with save or dies in earlier editions though 3e was the worst of the editions since it was easy to target a poor save and boost your DCs. Thing is this is deciding a fight by basically a die roll, well technically two. First the roll to see if you hit then the save roll, then the party capitalizes and the target is dead. So how is this really get rid of the big evil save or dies that everyone seemed so happy about. I wasn't happy about getting rid of save or dies so this looks somewhat promising to me.</p><p></p><p></p><p>It was never a problem in my games but doesn't this just cause the 5 minute work day for those who did it in 3e. I got sleep as my big gun, a nice save or die, with a bit of coordination, you just drop the baddie for good. Why don't you stop for the end of the day right there? </p><p></p><p> Heck I see this as being more 5 minute work day prone, you have explicit big gun powers that are limited per day. Before everything was per day, and you might just unload the top down in spell level. But in most fights that didn't mean all your good spells. Heck at many levels since you haven't capped the damage dies yet, a lower level spell was almost as good.</p></blockquote><p></p>
[QUOTE="Ahglock, post: 4076762, member: 56725"] I never had a problem with save or dies in earlier editions though 3e was the worst of the editions since it was easy to target a poor save and boost your DCs. Thing is this is deciding a fight by basically a die roll, well technically two. First the roll to see if you hit then the save roll, then the party capitalizes and the target is dead. So how is this really get rid of the big evil save or dies that everyone seemed so happy about. I wasn't happy about getting rid of save or dies so this looks somewhat promising to me. It was never a problem in my games but doesn't this just cause the 5 minute work day for those who did it in 3e. I got sleep as my big gun, a nice save or die, with a bit of coordination, you just drop the baddie for good. Why don't you stop for the end of the day right there? Heck I see this as being more 5 minute work day prone, you have explicit big gun powers that are limited per day. Before everything was per day, and you might just unload the top down in spell level. But in most fights that didn't mean all your good spells. Heck at many levels since you haven't capped the damage dies yet, a lower level spell was almost as good. [/QUOTE]
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