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Critical Hits D&D XP Coverage- the seminar
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<blockquote data-quote="Fallen Seraph" data-source="post: 4076814" data-attributes="member: 57894"><p>While your right it probably won't break some groups, it may break others since there is added incentive with action points, still having other per-day, as well as your per-encounter and at-will powers. </p><p></p><p>This will also enable DMs to create dungeons that have some sort of aggressive feature to speed the party along, so say it is flooding, or must stop a ritual, etc. In 3e, this was harder too do without leaving the party by the end almost dead and powerless.</p><p></p><p>I also think with the Sleep Power it will be less, "okay their asleep" and more along the lines of, "okay two of them are asleep, jump them!" The fighter and rogue leap into action to kill the sleeping opponents before they wake. Since really they could very well wake next round.</p><p></p><p>Which is the benefit of the extra-rolls it adds some more spice and unpredictability while also giving the opponent some extra chance to get back in the game sooner.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4076814, member: 57894"] While your right it probably won't break some groups, it may break others since there is added incentive with action points, still having other per-day, as well as your per-encounter and at-will powers. This will also enable DMs to create dungeons that have some sort of aggressive feature to speed the party along, so say it is flooding, or must stop a ritual, etc. In 3e, this was harder too do without leaving the party by the end almost dead and powerless. I also think with the Sleep Power it will be less, "okay their asleep" and more along the lines of, "okay two of them are asleep, jump them!" The fighter and rogue leap into action to kill the sleeping opponents before they wake. Since really they could very well wake next round. Which is the benefit of the extra-rolls it adds some more spice and unpredictability while also giving the opponent some extra chance to get back in the game sooner. [/QUOTE]
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Critical Hits D&D XP Coverage- the seminar
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