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Critical Hits, Fails, & Luck: New Card Accessories for D&D 5E
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<blockquote data-quote="Oofta" data-source="post: 7699640" data-attributes="member: 6801845"><p>I know this is just an advertising thread, but I've always had issues with critical fumbles (or hits).</p><p></p><p>A dual-wielding high level fighter is going to fumble or crit far more often than any other class. When you have a 25% chance or more of fumbling every single round, and the fumbles have significant impact, it's not fun. Losing/dropping/potentially breaking your weapon multiple times in a combat gets old.</p><p></p><p>At the same time I've always played with the NPCs/monsters following the same rules as the PCs. So if you throw a ton of lower level monsters at the group, the monsters are going to crit far more often than the players. </p><p></p><p>If you have ideas of how to mitigate these and make critical hits/fumbles an occasional fun add-on to the game without slowing things down too much I like the concept. Just not the executions that I've seen.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7699640, member: 6801845"] I know this is just an advertising thread, but I've always had issues with critical fumbles (or hits). A dual-wielding high level fighter is going to fumble or crit far more often than any other class. When you have a 25% chance or more of fumbling every single round, and the fumbles have significant impact, it's not fun. Losing/dropping/potentially breaking your weapon multiple times in a combat gets old. At the same time I've always played with the NPCs/monsters following the same rules as the PCs. So if you throw a ton of lower level monsters at the group, the monsters are going to crit far more often than the players. If you have ideas of how to mitigate these and make critical hits/fumbles an occasional fun add-on to the game without slowing things down too much I like the concept. Just not the executions that I've seen. [/QUOTE]
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Community
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Critical Hits, Fails, & Luck: New Card Accessories for D&D 5E
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