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Critical Hits for Undead, Constructs...
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<blockquote data-quote="s/LaSH" data-source="post: 897777" data-attributes="member: 6929"><p>It's similar to how piercing weapons don't tend to do too much damage to zombies - there's some trauma inflicted, but even if you can see through the zombie's face and out the other side, it's still got arms with which to beat you. You can cut off its hand, and instead of being crippled with pain, it beats you to death with the oozing stump. Complete dismemberment is really the only way to deal with creatures of this ilk.</p><p></p><p>That said, there is a case for at least tracking crits when fighting crit-immune creatures. If a crit can represent a hand being lopped off, and you're fighting a golem who's holding a key you really would like to have for yourself, then a crit could easily represent that hand getting severed (to be later picked up and chipped apart). The golem isn't particularly impaired - it's still several tons of angry inorganic muscle, and the difference between a fist and a flat piece of golem on the end of an arm is fairly minimal if you're on the recieving end. You don't get to roll for extra damage, but you do get a result from rolling well.</p><p></p><p>The crit system is theoretically based on a fairly gritty priciple, actually - the sort of shoulder-to-hip cleave that you get with really big swords isn't modeled; rather, everything's flesh wounds. A crit is a flesh wound that strikes an organ. I always consider crits to be huge flashy attacks that cause horrible damage, like the aforementioned torso splitting blow, which is more up D&D's thematic alley. In that regard, you would probably be justified in allowing crits on crit-immune monsters, seeing as how they're pretty darn tough already (d12 hit dice, often immune to piercing damage, that sort of thing).</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 897777, member: 6929"] It's similar to how piercing weapons don't tend to do too much damage to zombies - there's some trauma inflicted, but even if you can see through the zombie's face and out the other side, it's still got arms with which to beat you. You can cut off its hand, and instead of being crippled with pain, it beats you to death with the oozing stump. Complete dismemberment is really the only way to deal with creatures of this ilk. That said, there is a case for at least tracking crits when fighting crit-immune creatures. If a crit can represent a hand being lopped off, and you're fighting a golem who's holding a key you really would like to have for yourself, then a crit could easily represent that hand getting severed (to be later picked up and chipped apart). The golem isn't particularly impaired - it's still several tons of angry inorganic muscle, and the difference between a fist and a flat piece of golem on the end of an arm is fairly minimal if you're on the recieving end. You don't get to roll for extra damage, but you do get a result from rolling well. The crit system is theoretically based on a fairly gritty priciple, actually - the sort of shoulder-to-hip cleave that you get with really big swords isn't modeled; rather, everything's flesh wounds. A crit is a flesh wound that strikes an organ. I always consider crits to be huge flashy attacks that cause horrible damage, like the aforementioned torso splitting blow, which is more up D&D's thematic alley. In that regard, you would probably be justified in allowing crits on crit-immune monsters, seeing as how they're pretty darn tough already (d12 hit dice, often immune to piercing damage, that sort of thing). [/QUOTE]
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